This qualitative focus groups analysis examines the harmful effects of violent video games on emotions and behavior by comparing violent video game player\u27s responses to that of non-violent video game players of the same age group. Research on the effects of video games has been done since the 70s, yet more research is needed to better understand the potentially harmful emotional and behavioral effects of playing violent games, especially from the gamers\u27 perspectives. This thesis presents a qualitative analysis of data obtained from focus group sessions among undergraduate college students. Results of the analysis supports the presence as well as absence of violent video game effects, according to violent and non-violent video gamers...
Two studies examined violent video game effects on aggression-related variables. Study 1 found that ...
Two studies examined violent video game ffects on aggression-related variables. Study 1 found that r...
A central aim of the present research was to investigate the short-term influences of video game pla...
This qualitative focus groups analysis examines the harmful effects of violent video games on emotio...
This qualitative focus groups analysis examines the harmful effects of violent video games on emotio...
Across the world, video games are becoming one of the more popular pastimes for children. Many of th...
Research on video games has mainly focused on the violence and aggressive behavior of those who play...
Many studies have been done to see if there are aggressive effects on people that play violent video...
Experimental evidence has pointed toward a negative effect of violent video games on social behavior...
The continued upsurge in the popularity of video games has lead to persistent debate over the effect...
Research on the effects of video game play has mainly been focusing on topics such as agression, vio...
Children that engage in violent video game play are more likely to grow angry and dangerous as a res...
Two studies examined violent video game effects on aggression-related variables. Study 1 found that ...
For a while, video games have been the target of scrutiny with regards to their perceived potential ...
The study explored the relationship between violent video game playing and aggression among emerging...
Two studies examined violent video game effects on aggression-related variables. Study 1 found that ...
Two studies examined violent video game ffects on aggression-related variables. Study 1 found that r...
A central aim of the present research was to investigate the short-term influences of video game pla...
This qualitative focus groups analysis examines the harmful effects of violent video games on emotio...
This qualitative focus groups analysis examines the harmful effects of violent video games on emotio...
Across the world, video games are becoming one of the more popular pastimes for children. Many of th...
Research on video games has mainly focused on the violence and aggressive behavior of those who play...
Many studies have been done to see if there are aggressive effects on people that play violent video...
Experimental evidence has pointed toward a negative effect of violent video games on social behavior...
The continued upsurge in the popularity of video games has lead to persistent debate over the effect...
Research on the effects of video game play has mainly been focusing on topics such as agression, vio...
Children that engage in violent video game play are more likely to grow angry and dangerous as a res...
Two studies examined violent video game effects on aggression-related variables. Study 1 found that ...
For a while, video games have been the target of scrutiny with regards to their perceived potential ...
The study explored the relationship between violent video game playing and aggression among emerging...
Two studies examined violent video game effects on aggression-related variables. Study 1 found that ...
Two studies examined violent video game ffects on aggression-related variables. Study 1 found that r...
A central aim of the present research was to investigate the short-term influences of video game pla...