Background: Teaching and learning are undergoing a dramatic transformation thanks to the technological advances in areas like Augmented Reality (AR). The main purpose of this study was to investigate the factors affecting perceived enjoyment of learning in AR. Methods: This was an applied research in terms of purpose and a descriptive and correlative study in terms of methodology. The statistical population included all undergraduate students at Payam-e Noor University in western areas of Iran during 20192020 academic year (n=24000). A sample of 600 students were selected through randomized multistage cluster sampling based on Cochran’s formula. The participants used an AR application, and then completed an integrated questionnaire, which w...
The aim of the study was to analyse learning using Augmented Reality (AR) technology and the motivat...
Various empirical studies have found that Augmented Reality (AR) can lead to better learning outcome...
This paper presents a review of user expectation towards Augmented Reality (AR) and the acceptance o...
Technology in education can influence students to learn actively and can motivate them, leading to a...
Current development in Educational technology is changing traditional teaching approaches, making le...
Technology in education can influence students to learn actively and can motivate them, leading to a...
Educational researchers have recognized Augmented Reality (AR) as a technology with great potential ...
Purpose: The use of augmented reality (AR) and experiential learning go hand in hand. Although AR le...
This study aimed to explore the correlation among AR-based learning effectiveness (ARLE), AR learnin...
In this paper, the authors show that augmented reality technology has a positive impact on the motiv...
Abstract: This research delved into the impact of Augmented Reality (AR) technology on student engag...
This study presents a literature review of previous studies of Augmented Reality (AR) games for lear...
This study presents a literature review of previous studies of Augmented Reality (AR) games for lear...
Augmented Reality (AR) is one of the latest technology that has grown significantly due to its effec...
Augmented Reality (AR) is one of the latest technology that has grown significantly due to its effec...
The aim of the study was to analyse learning using Augmented Reality (AR) technology and the motivat...
Various empirical studies have found that Augmented Reality (AR) can lead to better learning outcome...
This paper presents a review of user expectation towards Augmented Reality (AR) and the acceptance o...
Technology in education can influence students to learn actively and can motivate them, leading to a...
Current development in Educational technology is changing traditional teaching approaches, making le...
Technology in education can influence students to learn actively and can motivate them, leading to a...
Educational researchers have recognized Augmented Reality (AR) as a technology with great potential ...
Purpose: The use of augmented reality (AR) and experiential learning go hand in hand. Although AR le...
This study aimed to explore the correlation among AR-based learning effectiveness (ARLE), AR learnin...
In this paper, the authors show that augmented reality technology has a positive impact on the motiv...
Abstract: This research delved into the impact of Augmented Reality (AR) technology on student engag...
This study presents a literature review of previous studies of Augmented Reality (AR) games for lear...
This study presents a literature review of previous studies of Augmented Reality (AR) games for lear...
Augmented Reality (AR) is one of the latest technology that has grown significantly due to its effec...
Augmented Reality (AR) is one of the latest technology that has grown significantly due to its effec...
The aim of the study was to analyse learning using Augmented Reality (AR) technology and the motivat...
Various empirical studies have found that Augmented Reality (AR) can lead to better learning outcome...
This paper presents a review of user expectation towards Augmented Reality (AR) and the acceptance o...