We work in front of computers and consume digital entertainment our leisure time. Our bodies need frequent consumption of varied movements for essential physiological processes, while screens cause prolonged stationary. Our bodies need good alignment to function well for a lifetime, while devices and chairs cause bad alignments. The goal of my thesis is to design objects to encourage body movements and good body alignments throughout the day. I hope to design for a sustainable state of well-being. For my first project for the thesis, I looked into sitting. I designed a chair that allows people to switch between kneeling and cross-legged positions, which are poses that both encourage better alignment and more body movements. For my second pr...
In order to sustain a good curvature in human spine, a good standing and sitting posture is importan...
A sedentary lifestyle and lack of physical activity have become more and more prevalent in recent ye...
This article describes a unique design collaboration between the College of the Arts, School of Thea...
Humans were made to move. Many hours in front of a screen leads to stiff bodies and a diminished bod...
Mobility plays a crucial role in our daily lives as human beings. Our ability to move from one place...
Society is becoming increasingly digitalized and we spend more and more of awake hours infront elect...
This paper is motivated by our work in the European Culture project "Faust - or dis-inventing the A-...
The lack of physical activity in the general population is recognized internationally as an importan...
Nowadays, gaining inappropriate weight as being overweight has become a global issue. This problem w...
This thesis investigates the experience of bodily movement as the basis of social interaction. The d...
The aim of this thesis was to learn by researching and examining whether an intelligent chair could ...
Technology-supported movement learning has emerged as an area with ample possibilities within Human ...
This thesis describes the design of the product-service combination called Move on. Move on is desig...
This project explores the relationship between our mind and body while in the act of sitting. Chairs...
Background: This article describes the systematic development of the I Move intervention: a web-base...
In order to sustain a good curvature in human spine, a good standing and sitting posture is importan...
A sedentary lifestyle and lack of physical activity have become more and more prevalent in recent ye...
This article describes a unique design collaboration between the College of the Arts, School of Thea...
Humans were made to move. Many hours in front of a screen leads to stiff bodies and a diminished bod...
Mobility plays a crucial role in our daily lives as human beings. Our ability to move from one place...
Society is becoming increasingly digitalized and we spend more and more of awake hours infront elect...
This paper is motivated by our work in the European Culture project "Faust - or dis-inventing the A-...
The lack of physical activity in the general population is recognized internationally as an importan...
Nowadays, gaining inappropriate weight as being overweight has become a global issue. This problem w...
This thesis investigates the experience of bodily movement as the basis of social interaction. The d...
The aim of this thesis was to learn by researching and examining whether an intelligent chair could ...
Technology-supported movement learning has emerged as an area with ample possibilities within Human ...
This thesis describes the design of the product-service combination called Move on. Move on is desig...
This project explores the relationship between our mind and body while in the act of sitting. Chairs...
Background: This article describes the systematic development of the I Move intervention: a web-base...
In order to sustain a good curvature in human spine, a good standing and sitting posture is importan...
A sedentary lifestyle and lack of physical activity have become more and more prevalent in recent ye...
This article describes a unique design collaboration between the College of the Arts, School of Thea...