While game-based learning (GBL) environments have been shown to facilitate learning, in culturally diverse populations (e.g., university classrooms), GBL may only appeal to a subset of the population. We investigated how culture may relate to acceptability of GBL in undergraduate students. We performed online, survey-based research with 489 undergraduate students (66.9 % female) at a Canadian university to assess how their (1) level of Canadian identity (cultural integration) and (2) other cultural associations (e.g., East Asian, South Asian, Middle Eastern, European, North American) related to students' views on GBL, while adjusting for prior gaming exposure and gender. We found that perceptions of Canadian identity were strongly and posit...
This study examined the differences and similarities in how animated 3D characters were perceived by...
Includes bibliographical references (p. 90-93).Historically, popular culture has been known to serve...
Games-based learning has captured the interest of educationalists and industrialists who seek to exp...
While game-based learning (GBL) environments have been shown to facilitate learning, in culturally d...
Games have been successfully used in educational settings for many years. Still, it is not known in ...
Digital gaming has fast become a favourite pastime of individuals worldwide owing to the rapid advan...
The higher education landscape is influenced, to an increasing extent by changing student demographi...
A survey on the initial design of a digital educational game was developed and administered to the t...
Abstract: The main question the author wants to answer is if a game culture is a significant factor ...
Objectives The main objectives of this study were to find out how much do video game preferences...
Research on tailored gamification has shifted from analysing single students' characteristics (e.g. ...
In recent years, the game industry has become one of the most popular and competitive industries. To...
Gee (2007) argues that video games can lead to deep intellectual engagement in a highly motivating c...
I hereby declare that I am the sole author of this thesis. This is a true copy of the thesis, includ...
The main objective of this study is to explore the efficiency of utilizing a culturally - enhanced s...
This study examined the differences and similarities in how animated 3D characters were perceived by...
Includes bibliographical references (p. 90-93).Historically, popular culture has been known to serve...
Games-based learning has captured the interest of educationalists and industrialists who seek to exp...
While game-based learning (GBL) environments have been shown to facilitate learning, in culturally d...
Games have been successfully used in educational settings for many years. Still, it is not known in ...
Digital gaming has fast become a favourite pastime of individuals worldwide owing to the rapid advan...
The higher education landscape is influenced, to an increasing extent by changing student demographi...
A survey on the initial design of a digital educational game was developed and administered to the t...
Abstract: The main question the author wants to answer is if a game culture is a significant factor ...
Objectives The main objectives of this study were to find out how much do video game preferences...
Research on tailored gamification has shifted from analysing single students' characteristics (e.g. ...
In recent years, the game industry has become one of the most popular and competitive industries. To...
Gee (2007) argues that video games can lead to deep intellectual engagement in a highly motivating c...
I hereby declare that I am the sole author of this thesis. This is a true copy of the thesis, includ...
The main objective of this study is to explore the efficiency of utilizing a culturally - enhanced s...
This study examined the differences and similarities in how animated 3D characters were perceived by...
Includes bibliographical references (p. 90-93).Historically, popular culture has been known to serve...
Games-based learning has captured the interest of educationalists and industrialists who seek to exp...