Background: Virtual reality (VR) exergaming may be a promising avenue to engage adolescents with physical activity. Since parental support is a consistent determinant of physical activity in adolescents, it is crucial to gather the views of parents of adolescents about this type of intervention. / Objective: This study aimed to interview parents of younger adolescents (13-17 years old) about physical activity, gaming, and VR as part of the larger vEngage study. / Methods: Semistructured interviews were conducted with 18 parents of adolescents. Data were synthesized using framework analysis. / Results: Parents believed that encouraging physical activity in adolescents was important, particularly for mental health. Most p...
© Nuša Farič, Lee Smith, Adrian Hon, Henry W W Potts, Katie Newby, Andrew Steptoe, Abi Fisher. Origi...
Given the increasing prevalence of problematic gaming, in 2013, the diagnosis “Internetgaming disord...
Background: Early adolescence (13-17 years) is a critical developmental stage for physical activity ...
Background: Virtual reality (VR) exergaming may be a promising avenue to engage adolescents with ph...
Background. Novel strategies to promote physical activity (PA) in adolescence are required. The vEng...
Background: Research has examined the energy cost associated with playing seated and active video ga...
Energy expenditure studies have shown that playing Active Video Games (AVGs) is positively associate...
Background: Children with all types of disabilities are more likely to be inactive due to a variety ...
© Nuša Farič, Eleanor Yorke, Laura Varnes, Katie Newby, Henry WW Potts, Lee Smith, Adrian Hon, Andre...
Active video games that require whole body movement to play the game may be an innovative health pro...
Active video games that require whole body movement to play the game may be an innovative health pro...
Digital gaming is a major part of the current media landscape. Parents employ a variety of practices...
Active video games that require whole body movement to play the game may be an innovative health pro...
Active video games that require whole body movement to play the game may be an innovative health pro...
Physical activity and screen viewing are associated with cardio-metabolic risk factors, psychologica...
© Nuša Farič, Lee Smith, Adrian Hon, Henry W W Potts, Katie Newby, Andrew Steptoe, Abi Fisher. Origi...
Given the increasing prevalence of problematic gaming, in 2013, the diagnosis “Internetgaming disord...
Background: Early adolescence (13-17 years) is a critical developmental stage for physical activity ...
Background: Virtual reality (VR) exergaming may be a promising avenue to engage adolescents with ph...
Background. Novel strategies to promote physical activity (PA) in adolescence are required. The vEng...
Background: Research has examined the energy cost associated with playing seated and active video ga...
Energy expenditure studies have shown that playing Active Video Games (AVGs) is positively associate...
Background: Children with all types of disabilities are more likely to be inactive due to a variety ...
© Nuša Farič, Eleanor Yorke, Laura Varnes, Katie Newby, Henry WW Potts, Lee Smith, Adrian Hon, Andre...
Active video games that require whole body movement to play the game may be an innovative health pro...
Active video games that require whole body movement to play the game may be an innovative health pro...
Digital gaming is a major part of the current media landscape. Parents employ a variety of practices...
Active video games that require whole body movement to play the game may be an innovative health pro...
Active video games that require whole body movement to play the game may be an innovative health pro...
Physical activity and screen viewing are associated with cardio-metabolic risk factors, psychologica...
© Nuša Farič, Lee Smith, Adrian Hon, Henry W W Potts, Katie Newby, Andrew Steptoe, Abi Fisher. Origi...
Given the increasing prevalence of problematic gaming, in 2013, the diagnosis “Internetgaming disord...
Background: Early adolescence (13-17 years) is a critical developmental stage for physical activity ...