International audienceBimanual input is frequently used on touch and tangible interaction on tabletop surfaces. Considering a composite task, such as moving a set of objects, attention, decision making and fine motor control have to be phased with the coordination of the two hands. However, attention demand is an important factor to design easy to learn and recall interaction techniques. This, determining what interaction modality demands less attention and which one performs better in these conditions is important to improve design. In this work, we present the first empirical results on this matter. We report that users are consistent in their assessments of the attention demand for both touch and tangible modalities, even under different...
International audienceSubstantial amount of research in Psychology has studied how people manipulate...
International audienceDirect touch input is employed on many devices, but it is inherently restricte...
This paper explores users ’ interpersonal interactions during collaboration around a tabletop displa...
People’s activities naturally involve the coordination of gaze and hand. Research in Human-Computer ...
Abstract. Two-handed, multi-touch surface computing provides a scope for interactions that are close...
Multi-touch surfaces are becoming increasingly popular. An assumed benefit is that they can facilita...
Multi-touch surfaces are becoming increasingly popular. An assumed benefit is that they can facilita...
Multi-touch input on interactive surfaces has matured as a device for bimanual interaction and invok...
On a multitouch table, user’s interactions with 3D virtual representations of real objects should be...
Collaborative tabletop systems can employ direct touch, where people’s real arms and hands manipulat...
Since March 2010 when the first iPad was introduced, a great enthusiasm hassurrounded interactive ta...
Interactive systems are traditionally operated with undivided attention. Recently, such systems have...
Human-Computer-Interaction always tries to reduce user input to a very small amount of in- formation...
This paper explores users interpersonal interactions during collaboration around a tabletop display...
Recent findings from Embodied Cognition reveal strong effects of arm and hand movement on spatial me...
International audienceSubstantial amount of research in Psychology has studied how people manipulate...
International audienceDirect touch input is employed on many devices, but it is inherently restricte...
This paper explores users ’ interpersonal interactions during collaboration around a tabletop displa...
People’s activities naturally involve the coordination of gaze and hand. Research in Human-Computer ...
Abstract. Two-handed, multi-touch surface computing provides a scope for interactions that are close...
Multi-touch surfaces are becoming increasingly popular. An assumed benefit is that they can facilita...
Multi-touch surfaces are becoming increasingly popular. An assumed benefit is that they can facilita...
Multi-touch input on interactive surfaces has matured as a device for bimanual interaction and invok...
On a multitouch table, user’s interactions with 3D virtual representations of real objects should be...
Collaborative tabletop systems can employ direct touch, where people’s real arms and hands manipulat...
Since March 2010 when the first iPad was introduced, a great enthusiasm hassurrounded interactive ta...
Interactive systems are traditionally operated with undivided attention. Recently, such systems have...
Human-Computer-Interaction always tries to reduce user input to a very small amount of in- formation...
This paper explores users interpersonal interactions during collaboration around a tabletop display...
Recent findings from Embodied Cognition reveal strong effects of arm and hand movement on spatial me...
International audienceSubstantial amount of research in Psychology has studied how people manipulate...
International audienceDirect touch input is employed on many devices, but it is inherently restricte...
This paper explores users ’ interpersonal interactions during collaboration around a tabletop displa...