International audienceWe consider a group of players who perform tasks repeatedly. The players are nodes of a communication network and observe their neighbors' actions. Players have partial knowledge of the network and only know their set of neighbors. We study the existence of protocols for fault reporting: whenever a player chooses a faulty action, the communication protocol starts and the output publicly reveals the identity of the faulty player. We consider two setups. In the first one, players do not share authentication keys. We show that existence of a protocol for fault reporting is equivalent to the 2-vertex-connectedness of the network: no single vertex deletion disconnects the graph. In the second setup, we allow players to shar...
The aim of this paper is to study communication in networks where nodes fail in a random dependent w...
Identification and isolation of malicious nodes in a distributed system is a challenging problem. Th...
Reliable communication between parties in a network is a basic requirement for executing any protoco...
Cahier de Recherche du Groupe HECWe consider a group of players who perform tasks repeatedly. The pl...
International audienceI consider repeated games with private monitoring played on a network. Each pl...
This work considers the problem of reaching consensus in an unreliable linear consensus network. A s...
We consider the problem of probabilistic reliable communication (PRC) over synchronous networks mod-...
AbstractWe consider the problem of broadcasting in an n-vertex graph a message that originates from ...
In this paper, we formulate a new theoretical problem, namely the reliable broadcast problem in unkn...
: This extended abstract present a general theorem in the field of fault tolerant distributed compu...
Identification and isolation of malicious nodes in a distributed system is a challenging problem. Th...
I consider repeated games with local monitoring: each player observes his neighbors' moves only. Hen...
Abstract—This work addresses the problem of ensuring trust-worthy computation in a linear consensus ...
This work considers the problem of reaching consensus in linear networks with misbehaving agents. A ...
In this paper, the consensus problem is addressed for multi-agent networks in which some nodes are e...
The aim of this paper is to study communication in networks where nodes fail in a random dependent w...
Identification and isolation of malicious nodes in a distributed system is a challenging problem. Th...
Reliable communication between parties in a network is a basic requirement for executing any protoco...
Cahier de Recherche du Groupe HECWe consider a group of players who perform tasks repeatedly. The pl...
International audienceI consider repeated games with private monitoring played on a network. Each pl...
This work considers the problem of reaching consensus in an unreliable linear consensus network. A s...
We consider the problem of probabilistic reliable communication (PRC) over synchronous networks mod-...
AbstractWe consider the problem of broadcasting in an n-vertex graph a message that originates from ...
In this paper, we formulate a new theoretical problem, namely the reliable broadcast problem in unkn...
: This extended abstract present a general theorem in the field of fault tolerant distributed compu...
Identification and isolation of malicious nodes in a distributed system is a challenging problem. Th...
I consider repeated games with local monitoring: each player observes his neighbors' moves only. Hen...
Abstract—This work addresses the problem of ensuring trust-worthy computation in a linear consensus ...
This work considers the problem of reaching consensus in linear networks with misbehaving agents. A ...
In this paper, the consensus problem is addressed for multi-agent networks in which some nodes are e...
The aim of this paper is to study communication in networks where nodes fail in a random dependent w...
Identification and isolation of malicious nodes in a distributed system is a challenging problem. Th...
Reliable communication between parties in a network is a basic requirement for executing any protoco...