Simulation games are now increasingly applied to many subject domains as they allow students to engage in discovery processes, and may facilitate a flow learning experience. However, the relationship between learning experiences and problem solving strategies in simulation games still remains unclear in the literature. This study, thus, analyzed the feedback and problem solving behaviors of 117 students in a simulation game, designed to assist them to learn computational problem solving. It was found that students when learning computational problem solving with the game were more likely to perceive a flow learning experience than in traditional lectures. The students intrinsic motivation was also enhanced when they learned with the simula...
Some element of confusion can usually be expected among students when beginning a computer simulatio...
We investigate the relationship between a student’s affect and how he or she chooses to use a simula...
From methodological approaches adapted from Newman and Webb (1994) the co-researchers set out to tes...
Simulation games are now increasingly applied to many subject domains as they allow students to enga...
Computational Thinking is an increasingly important problem solving tool in a variety of fields beca...
Simulation games are becoming increasingly popular in education, but more insight in their critical ...
Computer games are fun, exciting and motivational when used as leisure pursuits. But do they have si...
Computational thinking has become an important tool used in many fields in the 21st Century. Solving...
textabstractSimulation games are becoming increasingly popular in education, but more insight in the...
In this paper, we discuss the problems students face when learning computer programming and describe...
This paper presents an overview of a doctoral thesis exploring educational potentials of computer ga...
Linking educational theories with an empirical study, using an art related simulation-game, was the ...
Following a design-based research framework, this article reports two empirical studies with an educ...
There is a long-standing debate about so-called generic vs. domain- or context-specific problem-solv...
In this paper, we investigate the impact of flow (operationalized as heightened challenge and skill)...
Some element of confusion can usually be expected among students when beginning a computer simulatio...
We investigate the relationship between a student’s affect and how he or she chooses to use a simula...
From methodological approaches adapted from Newman and Webb (1994) the co-researchers set out to tes...
Simulation games are now increasingly applied to many subject domains as they allow students to enga...
Computational Thinking is an increasingly important problem solving tool in a variety of fields beca...
Simulation games are becoming increasingly popular in education, but more insight in their critical ...
Computer games are fun, exciting and motivational when used as leisure pursuits. But do they have si...
Computational thinking has become an important tool used in many fields in the 21st Century. Solving...
textabstractSimulation games are becoming increasingly popular in education, but more insight in the...
In this paper, we discuss the problems students face when learning computer programming and describe...
This paper presents an overview of a doctoral thesis exploring educational potentials of computer ga...
Linking educational theories with an empirical study, using an art related simulation-game, was the ...
Following a design-based research framework, this article reports two empirical studies with an educ...
There is a long-standing debate about so-called generic vs. domain- or context-specific problem-solv...
In this paper, we investigate the impact of flow (operationalized as heightened challenge and skill)...
Some element of confusion can usually be expected among students when beginning a computer simulatio...
We investigate the relationship between a student’s affect and how he or she chooses to use a simula...
From methodological approaches adapted from Newman and Webb (1994) the co-researchers set out to tes...