International audienceIntroduction: The study of underlying processes of decision-making in dynamic situation, whether in work or in sport, is essential to the development of training tools. Virtual simulations are both key tools to study these processes and training. Method: Our work consisted in analysing the players' naturalistic decision-making in the virtual simulator CoPeFoot and the influence that changes of viewpoint can have on it. Behavioural data were recorded from six players in two different views (immersive and external), supplemented by verbal data collected during self-confrontation interviews. Results: A content analysis of the data revealed that in situations with strict time constraints, the players, to make decision, use...
Decision making is a fundamental element of any sport, particularly open, fast, dynamic team sports ...
Decision-making is an essential capability for success in team sport athletes. Good decision-making ...
This applied session deals with the design of immersive environments for human motion performance an...
International audienceIntroduction: The study of underlying processes of decision-making in dynamic ...
Motivation – The purpose of this study was to explore and describe the thought processes of football...
International audienceNew possibilities for research and training in sport could be offered thanks t...
Our research is conducted within the context of studies of participatory simulations. Within this pe...
International audienceThe aim of this study was to describe the decision making of professional defe...
International audienceIn sports science, the link between the experimental protocol and the subject’...
Perceptual-cognitive skill was examined in a film-based task displayed from two different viewing pe...
Sport, virtual reality and design of participative simulations. Illustration in the field of footbal...
A small evidence base supports the use of virtual reality in professional soccer, yet there is a lac...
Emerging digital technologies are being used in many ways by and in particular virtual environments ...
Abstract: Decision-making is a complex process during which footballers are required to extract rele...
To obtain an accurate understanding of player experience (PE) in serious games that simulate organiz...
Decision making is a fundamental element of any sport, particularly open, fast, dynamic team sports ...
Decision-making is an essential capability for success in team sport athletes. Good decision-making ...
This applied session deals with the design of immersive environments for human motion performance an...
International audienceIntroduction: The study of underlying processes of decision-making in dynamic ...
Motivation – The purpose of this study was to explore and describe the thought processes of football...
International audienceNew possibilities for research and training in sport could be offered thanks t...
Our research is conducted within the context of studies of participatory simulations. Within this pe...
International audienceThe aim of this study was to describe the decision making of professional defe...
International audienceIn sports science, the link between the experimental protocol and the subject’...
Perceptual-cognitive skill was examined in a film-based task displayed from two different viewing pe...
Sport, virtual reality and design of participative simulations. Illustration in the field of footbal...
A small evidence base supports the use of virtual reality in professional soccer, yet there is a lac...
Emerging digital technologies are being used in many ways by and in particular virtual environments ...
Abstract: Decision-making is a complex process during which footballers are required to extract rele...
To obtain an accurate understanding of player experience (PE) in serious games that simulate organiz...
Decision making is a fundamental element of any sport, particularly open, fast, dynamic team sports ...
Decision-making is an essential capability for success in team sport athletes. Good decision-making ...
This applied session deals with the design of immersive environments for human motion performance an...