International audienceOur research deals with the development of a new type of game‐based learning environment: (M)MORPG based on mixed reality, applied in the archaeological domain. In this paper, we propose a learning scenario that enhances players' motivation thanks to individual, collaborative and social activities and that offers a continuous experience between the virtual environment and real places (archaeological sites, museum). After describing the challenge to a rich multidisciplinary approach involving both computer scientists and archaeologists, we present two types of game: multiplayer online role‐playing games and mixed reality games. We build on the specificities of these games to make the design choices described in the pape...
This paper discusses various interactive techniques for online exploration of archaeological reconst...
Recently, the multimedia and entertainment game products are gaining in popularity as interesting ad...
Contemporary museums face various challenges to the role they have traditionally performed. Virtual ...
International audienceOur research deals with the development of a new type of game-based learning e...
How can we transmit the values and interpretations of cultural heritage (using virtual reality) in w...
This paper introduces the Laconia Acropolis Virtual Archaeology project (LAVA), a co-operative archa...
The construction and consolidation of knowledge through the practical application of concepts and pr...
Playing games in the museums enabled teachers to engage young museum visitors in the museum experien...
This paper aims at enhancing Cultural Heritage in several ways. Using Augmented Reality and Virtual ...
International audienceThe authors research work deals with the development of new game-based learnin...
This paper reports on some initial experiences developing and evaluating a games-based approach to e...
In this paper, we describe a suspenseful experience and learning environment that aims the transmiss...
The use of video games as a sustainable tool for preserving existing archaeological data in an enter...
In this paper, the authors propose a new way to navigate inside virtual architectural environments s...
Although the widespread use of gaming for leisure purposes has been well documented, the use of game...
This paper discusses various interactive techniques for online exploration of archaeological reconst...
Recently, the multimedia and entertainment game products are gaining in popularity as interesting ad...
Contemporary museums face various challenges to the role they have traditionally performed. Virtual ...
International audienceOur research deals with the development of a new type of game-based learning e...
How can we transmit the values and interpretations of cultural heritage (using virtual reality) in w...
This paper introduces the Laconia Acropolis Virtual Archaeology project (LAVA), a co-operative archa...
The construction and consolidation of knowledge through the practical application of concepts and pr...
Playing games in the museums enabled teachers to engage young museum visitors in the museum experien...
This paper aims at enhancing Cultural Heritage in several ways. Using Augmented Reality and Virtual ...
International audienceThe authors research work deals with the development of new game-based learnin...
This paper reports on some initial experiences developing and evaluating a games-based approach to e...
In this paper, we describe a suspenseful experience and learning environment that aims the transmiss...
The use of video games as a sustainable tool for preserving existing archaeological data in an enter...
In this paper, the authors propose a new way to navigate inside virtual architectural environments s...
Although the widespread use of gaming for leisure purposes has been well documented, the use of game...
This paper discusses various interactive techniques for online exploration of archaeological reconst...
Recently, the multimedia and entertainment game products are gaining in popularity as interesting ad...
Contemporary museums face various challenges to the role they have traditionally performed. Virtual ...