Virtual reality (VR) is a medium predicated on immersivity. It therefore has implications for a similarly immersive field – live theater. The benefits of live theater are numerous. However, not everyone has the same access to theater for a variety of reasons, including cost and mental and physical health. Could VR serve as a legitimate alternative to live theater? Investigating this question, we utilized the resources of the Yale’s CCAM to create a virtual reality adaptation of A Midsummer Night’s Dream by William Shakespeare. Research shows that our brains process VR differently from either real-world stimulus or two-dimensional monitors. VR is an entirely new entity of its own. All aspects of the design and rehearsal process required adap...