This paper examines how the target users should be represented to improve the feature selectivity of designers. Specifically, this research investigates the utility of personas, a method for representing user needs through the use of a vivid, fictional character. We examine whether the persona representation helps designers focus their design choices on the needs of the target users without introducing extraneous features. We also test the role of empathy in the effectiveness of personas. In two experimental studies, we find support that a persona representation that facilitates empathy can help designers focus their design inferences on the target users. Taken as a whole, this research presents an initial step toward validating the impact ...
Personas are a critical method for orienting design and development teams to user experience. Prior ...
Purpose – The “what is beautiful is good” (WIBIG) effect implies that observers tend to perceive phy...
Personas have become an important tool for Human-Computer Interaction professionals. However, they a...
Organizations now routinely collect information about the needs of their consumers/users, but this i...
Design personas have, since their origins in the late 1990s, been recognised as a design tool to fos...
Design personas have, since their origins in the late 1990s, been recognised as a design tool to fos...
Personas, fictional user profiles based on research data, have gained popularity in the design field...
Personas represent the needs of users in diverse populations and impact design by endearing empathy ...
Understanding the needs and aspirations of a suitable range of users during the product design proce...
Personas are artificial character based representations of user goals, attitudes, motivations and ab...
Personas are a well-established tool in interactive system development, largely used with designers ...
One method to create and work with personas is to abstract the user data into a character with a bac...
In the world of User Experience Design, a persona isn't something that belongs to a person. Instead,...
Personas have become an important tool for Human-Computer Interaction professionals. However, they a...
Empirical thesis.Bibliography: pages 281-300.1. Introduction -- 2. Literature search -- 3. Overview ...
Personas are a critical method for orienting design and development teams to user experience. Prior ...
Purpose – The “what is beautiful is good” (WIBIG) effect implies that observers tend to perceive phy...
Personas have become an important tool for Human-Computer Interaction professionals. However, they a...
Organizations now routinely collect information about the needs of their consumers/users, but this i...
Design personas have, since their origins in the late 1990s, been recognised as a design tool to fos...
Design personas have, since their origins in the late 1990s, been recognised as a design tool to fos...
Personas, fictional user profiles based on research data, have gained popularity in the design field...
Personas represent the needs of users in diverse populations and impact design by endearing empathy ...
Understanding the needs and aspirations of a suitable range of users during the product design proce...
Personas are artificial character based representations of user goals, attitudes, motivations and ab...
Personas are a well-established tool in interactive system development, largely used with designers ...
One method to create and work with personas is to abstract the user data into a character with a bac...
In the world of User Experience Design, a persona isn't something that belongs to a person. Instead,...
Personas have become an important tool for Human-Computer Interaction professionals. However, they a...
Empirical thesis.Bibliography: pages 281-300.1. Introduction -- 2. Literature search -- 3. Overview ...
Personas are a critical method for orienting design and development teams to user experience. Prior ...
Purpose – The “what is beautiful is good” (WIBIG) effect implies that observers tend to perceive phy...
Personas have become an important tool for Human-Computer Interaction professionals. However, they a...