Virtual reality has been becoming more affordable in recent years. This led to more content specifically developed for this medium. Training with virtual reality is one of the promising areas in terms of the benefits. Virtual reality properties may affect user performance. This study aims at exploring effects of visual fidelity (high and low) and view zoom (normal and magnified) on task performance in virtual reality. Effects of visual fidelity have previously been explored but yielded different results based on the task design. Effects of view zoom on task performance haven’t been explored yet. An inspection task in virtual reality was developed and a user study was performed with 15 participants. Results indicated that low visual fidelity...
To examine the effect of stereo vision on performance, presence and oculomotor disturbances within a...
To examine the effect of stereo vision on performance, presence and oculomotor disturbances within a...
Precision tasks are a very important part of virtual reality (VR). There are a wide variety of scena...
Virtual reality training applications are becoming more widespread as hardware costs for head-mounte...
The Virtual Reality (VR) is becoming increasingly important for business, education, and entertainme...
Despite the increasing use of virtual reality within industry and academia, there is a lack of appli...
Virtual reality is now being used throughout various sectors. It is a tool which is being increasing...
Spatial decision-making in different virtual environments may vary based on the levels of spatial aw...
Researchers studying environmental perception and cognition in general, and human spatial ability in...
Immersive virtual environments (VEs) provide participants with computer-generated environments fille...
IntroductionVirtual reality (VR) gameplay is popular with a range of games and educational resources...
irtual reality displays usually lag far V behind classical computer graphics dis-plays in static ima...
Studies of how users experience Virtual Reality (VR) have thus far failed to address the extent to w...
The effects of display parameters and devices are examined on spatial ability test times in virtual ...
Immersive virtual environments allow to experience presence, the feeling of being present in a virtu...
To examine the effect of stereo vision on performance, presence and oculomotor disturbances within a...
To examine the effect of stereo vision on performance, presence and oculomotor disturbances within a...
Precision tasks are a very important part of virtual reality (VR). There are a wide variety of scena...
Virtual reality training applications are becoming more widespread as hardware costs for head-mounte...
The Virtual Reality (VR) is becoming increasingly important for business, education, and entertainme...
Despite the increasing use of virtual reality within industry and academia, there is a lack of appli...
Virtual reality is now being used throughout various sectors. It is a tool which is being increasing...
Spatial decision-making in different virtual environments may vary based on the levels of spatial aw...
Researchers studying environmental perception and cognition in general, and human spatial ability in...
Immersive virtual environments (VEs) provide participants with computer-generated environments fille...
IntroductionVirtual reality (VR) gameplay is popular with a range of games and educational resources...
irtual reality displays usually lag far V behind classical computer graphics dis-plays in static ima...
Studies of how users experience Virtual Reality (VR) have thus far failed to address the extent to w...
The effects of display parameters and devices are examined on spatial ability test times in virtual ...
Immersive virtual environments allow to experience presence, the feeling of being present in a virtu...
To examine the effect of stereo vision on performance, presence and oculomotor disturbances within a...
To examine the effect of stereo vision on performance, presence and oculomotor disturbances within a...
Precision tasks are a very important part of virtual reality (VR). There are a wide variety of scena...