International audienceThis article reflects many years of experience teaching the method of characteristics in engineering school with a road traffic simulator. Surveys of students and knowledge assessments show that interactive serious game is an educational tool for effective assimilation of complex mathematical concepts. The simulator is developed using the Flash language and integrated in a course corpus developed using the Scenari OpaleSup. The interaction with students and the implementation of questionnaires are carried out with Moodle.Cet article rend compte de plusieurs années d’expérience d’enseignement de la méthode des caractéristiques en école d’ingénieurs à l’aide d’un simulateur de trafic routier. Des enquêtes réalis...
Ce texte a servi de base et de référence à la conférence qui a été prononcée au cours du Colloque In...
Session: Jeux sérieuxInternational audienceLes effets reconnus du jeu sur l'engagement incitent de p...
National audienceThis article presents AccesSim, an agent-based model and game that was designed in ...
International audienceThis article presents the design of a theoretical and methodological framework...
International audienceThis paper describes an empirical research into the use of a serious game for ...
International audienceThis paper proposes a formal model as part of a meta-design approach to learni...
National audienceSerious games are becoming more and more common as parts of training programs. Real...
This article deals with the theoretical, didactic and technological problems associated with develop...
International audienceL'article souhaite questionner la pertinence ludique et pédagogique des seriou...
International audienceL'article souhaite questionner la pertinence ludique et pédagogique des seriou...
International audienceThis article presents a device which is organised in the University of Pau and...
This article aims to evaluate the efficiency of Serious Games - professional and pedagogical simulat...
International audienceCet article analyse du point de vue de la modélisation un projet de recherche ...
International audienceThis article relates the design of an escape game for a session of a combinato...
Educational devices can include play-based elements, and even take the form of so-called serious vid...
Ce texte a servi de base et de référence à la conférence qui a été prononcée au cours du Colloque In...
Session: Jeux sérieuxInternational audienceLes effets reconnus du jeu sur l'engagement incitent de p...
National audienceThis article presents AccesSim, an agent-based model and game that was designed in ...
International audienceThis article presents the design of a theoretical and methodological framework...
International audienceThis paper describes an empirical research into the use of a serious game for ...
International audienceThis paper proposes a formal model as part of a meta-design approach to learni...
National audienceSerious games are becoming more and more common as parts of training programs. Real...
This article deals with the theoretical, didactic and technological problems associated with develop...
International audienceL'article souhaite questionner la pertinence ludique et pédagogique des seriou...
International audienceL'article souhaite questionner la pertinence ludique et pédagogique des seriou...
International audienceThis article presents a device which is organised in the University of Pau and...
This article aims to evaluate the efficiency of Serious Games - professional and pedagogical simulat...
International audienceCet article analyse du point de vue de la modélisation un projet de recherche ...
International audienceThis article relates the design of an escape game for a session of a combinato...
Educational devices can include play-based elements, and even take the form of so-called serious vid...
Ce texte a servi de base et de référence à la conférence qui a été prononcée au cours du Colloque In...
Session: Jeux sérieuxInternational audienceLes effets reconnus du jeu sur l'engagement incitent de p...
National audienceThis article presents AccesSim, an agent-based model and game that was designed in ...