With the improvements in technology, for quite a while instructional approaches having been going through changes and we encounter a variety of forms in education. Some of the means that come to our minds at the outset can be counted as online or distance education programmes, face-to-face or blended courses, flipped classes, education via television broadcasts, live videos, podcasts, web-based or mobile-learning systems, among many others. Each form of education can be said to be designed taking into consideration numerous variables according to the convenience of the target population. Instructional designers put the learners in the centre of the teaching/learning context and utilise various strategies in order to attract the interest and...
Gamification, applied to educational contexts, can increase the motivation and engagement of student...
Over the past few years the application of educational technology in the classroom setting has been ...
The advance of the Information and Communication Technologies had a significant impact on the pedago...
In the new digital and online landscape, there is a significant potential to apply gamification in n...
Today's learners are digital natives. They grew up with digital technologies. Teachers have to ...
Gamification is a pedagogical technique for enriching the student experience. It has been positioned...
Games have become popular in today’s media. Along with games, gamification has become popular in man...
In recent years, there has been an increasing interest in applying Gamification in Education, which ...
The manuscript that we examined contains the introduction of gamification into e-learning lecture ac...
Gamification can be a powerful educational tool, and has shown potential to increase student motivat...
The manuscript that we examined contains the introduction of gamification into e-learning lecture ac...
As online courses become more established, there has been a clear impetus to build interactivity, pe...
Gamification, or the use of game elements in non-game contexts, has been identified as a really inte...
The rapid advancement of technologies and the growing amount of information exchange provide new app...
The ubiquitous presence of technology in classrooms has inspired a shift from traditional classroom ...
Gamification, applied to educational contexts, can increase the motivation and engagement of student...
Over the past few years the application of educational technology in the classroom setting has been ...
The advance of the Information and Communication Technologies had a significant impact on the pedago...
In the new digital and online landscape, there is a significant potential to apply gamification in n...
Today's learners are digital natives. They grew up with digital technologies. Teachers have to ...
Gamification is a pedagogical technique for enriching the student experience. It has been positioned...
Games have become popular in today’s media. Along with games, gamification has become popular in man...
In recent years, there has been an increasing interest in applying Gamification in Education, which ...
The manuscript that we examined contains the introduction of gamification into e-learning lecture ac...
Gamification can be a powerful educational tool, and has shown potential to increase student motivat...
The manuscript that we examined contains the introduction of gamification into e-learning lecture ac...
As online courses become more established, there has been a clear impetus to build interactivity, pe...
Gamification, or the use of game elements in non-game contexts, has been identified as a really inte...
The rapid advancement of technologies and the growing amount of information exchange provide new app...
The ubiquitous presence of technology in classrooms has inspired a shift from traditional classroom ...
Gamification, applied to educational contexts, can increase the motivation and engagement of student...
Over the past few years the application of educational technology in the classroom setting has been ...
The advance of the Information and Communication Technologies had a significant impact on the pedago...