Inferring emotions from Head Movement (HM) and Eye Movement (EM) data in 360◦ Virtual Reality (VR) can enable a low-cost means of improving users' Quality of Experience. Correlations have been shown between retrospective emotions and HM, as well as EM when tested with static 360◦ images. In this early work, we investigate the relationship between momentary emotion self-reports and HM/EM in HMD-based 360◦ VR video watching. We draw on HM/EM data from a controlled study (N=32) where participants watched eight 1-minute 360◦ emotion-inducing video clips, and annotated their valence and arousal levels continuously in real-time. We analyzed HM/EM features across fine-grained emotion labels from video segments with varying lengths (5-60s), and fou...
With the increasing availability of head-mounted displays (HMDs) that show immersive 360° VR content...
International audienceWhile immersive media have been shown to generate more intense emotions, salie...
Emotional arousal is a key component of a user’s experience in immersive virtual reality (VR). Subje...
Inferring emotions from Head Movement (HM) and Eye Movement (EM) data in 360◦ Virtual Reality (VR) c...
Watching 360 videos using Virtual Reality (VR) head-mounted displays (HMDs) provides interactive and...
Virtual Reality (VR) technology has been widely used in researching situations that require high eco...
Virtual reality (VR) has been proposed as a methodological tool to study the basic science of psycho...
We demonstrate an HMD-based annotation tool for collecting precise emotion ground truth labels while...
Precise emotion ground truth labels for 360◦ virtual reality (VR) video watching are essential for f...
We demonstrate an HMD-based annotation tool for collecting precise emotion ground truth labels while...
While 360° videos watched in a VR headset are gaining in popularity, it is necessary to lower the re...
Background: Numerous studies have investigated emotion in virtual reality (VR) experiences using sel...
From a user perspective, immersive content can elicit more intense emotions than flat-screen present...
The paper introduces a multimodal affective dataset named VREED (VR Eyes: Emotions Dataset) in which...
While immersive media have been shown to generate more intense emotions, saliency information has be...
With the increasing availability of head-mounted displays (HMDs) that show immersive 360° VR content...
International audienceWhile immersive media have been shown to generate more intense emotions, salie...
Emotional arousal is a key component of a user’s experience in immersive virtual reality (VR). Subje...
Inferring emotions from Head Movement (HM) and Eye Movement (EM) data in 360◦ Virtual Reality (VR) c...
Watching 360 videos using Virtual Reality (VR) head-mounted displays (HMDs) provides interactive and...
Virtual Reality (VR) technology has been widely used in researching situations that require high eco...
Virtual reality (VR) has been proposed as a methodological tool to study the basic science of psycho...
We demonstrate an HMD-based annotation tool for collecting precise emotion ground truth labels while...
Precise emotion ground truth labels for 360◦ virtual reality (VR) video watching are essential for f...
We demonstrate an HMD-based annotation tool for collecting precise emotion ground truth labels while...
While 360° videos watched in a VR headset are gaining in popularity, it is necessary to lower the re...
Background: Numerous studies have investigated emotion in virtual reality (VR) experiences using sel...
From a user perspective, immersive content can elicit more intense emotions than flat-screen present...
The paper introduces a multimodal affective dataset named VREED (VR Eyes: Emotions Dataset) in which...
While immersive media have been shown to generate more intense emotions, saliency information has be...
With the increasing availability of head-mounted displays (HMDs) that show immersive 360° VR content...
International audienceWhile immersive media have been shown to generate more intense emotions, salie...
Emotional arousal is a key component of a user’s experience in immersive virtual reality (VR). Subje...