Abstract Background Body movement-controlled video games involving physical motion and visual attention may have the potential to train both abilities simultaneously. Our purpose was to determine the associations between performance in these games and visual attention, balance and mobility in a group of older adults. The long-term goal is to identify the optimal type of interactive games with regards to training potential. Methods Fifty healthy adults aged 65+ years participated in this cross-sectional study. Visual attention was measured with static and dynamic versions of a useful field of view (UFV) and a multiple object tracking (MOT) test. Balance was measured with a force plate in bi-pedal quiet stance test (QST) and one-legged stance...
Video games as an entertainment form are very popular. Understanding what video games do to us in a ...
More than one third of community living individuals aged 65 years and older falls at least once per ...
Background Virtual Reality (VR) balance training may have advantages over regular exercise training ...
Purpose: Interactive video virtual-reality body movement games such as Xbox Kinect may have potentia...
The current study investigated the effect of video game training on older adult's useful field of vi...
Balance training to improve postural control in elderly can contribute to the prevention of falls. V...
Preserving attention abilities is of great concern to older adults who are motivated to maintain the...
Balance training to improve postural control in elderly can contribute to the prevention of falls. V...
Objective. Improving and maintaining balance is essential for the elderly population, as impaired ba...
Falls in older adults are a serious threat to their health and independence, and a prominent reason ...
Object of study: elderly balance, cognitive function and quality of life through active video games....
Background: Aging is often accompanied by a decline in sensory, motor and cognitive functions. These...
The combination of active video gaming and exercise (exergaming) is suggested to improve elderly peo...
Balance training using gaming systems, called exergaming, is a rising trend for reducing fall risk i...
Objectives. The aim of the study was to investigate the effect of balance training with Nintendo Wii...
Video games as an entertainment form are very popular. Understanding what video games do to us in a ...
More than one third of community living individuals aged 65 years and older falls at least once per ...
Background Virtual Reality (VR) balance training may have advantages over regular exercise training ...
Purpose: Interactive video virtual-reality body movement games such as Xbox Kinect may have potentia...
The current study investigated the effect of video game training on older adult's useful field of vi...
Balance training to improve postural control in elderly can contribute to the prevention of falls. V...
Preserving attention abilities is of great concern to older adults who are motivated to maintain the...
Balance training to improve postural control in elderly can contribute to the prevention of falls. V...
Objective. Improving and maintaining balance is essential for the elderly population, as impaired ba...
Falls in older adults are a serious threat to their health and independence, and a prominent reason ...
Object of study: elderly balance, cognitive function and quality of life through active video games....
Background: Aging is often accompanied by a decline in sensory, motor and cognitive functions. These...
The combination of active video gaming and exercise (exergaming) is suggested to improve elderly peo...
Balance training using gaming systems, called exergaming, is a rising trend for reducing fall risk i...
Objectives. The aim of the study was to investigate the effect of balance training with Nintendo Wii...
Video games as an entertainment form are very popular. Understanding what video games do to us in a ...
More than one third of community living individuals aged 65 years and older falls at least once per ...
Background Virtual Reality (VR) balance training may have advantages over regular exercise training ...