This study explored the relationship between people who play massively multiplayer online roleplaying games (MMORPGs) and their avatars, as well as the impact on players’ self-esteem and perceived social capital in the real world. To examine these influences of online video gameplay, this research investigated gamers who play the popular MMORPG, World of Warcraft (WoW). This study employed an online survey made available on Reddit, a widely-used news, entertainment, and social-networking website, in which all the content is user-generated. The research questionnaire was intended to reveal the bond between MMORPG players and their avatars; the study examined how this relationship could influence MMORPG players’ confidence in themselves and a...
Although there are at least 400 million people playing massive multiplayer online role-playing games...
This study aims to analyze virtual self-discrepancy (VSD), avatar identification, and gaming addicti...
In this paper, we present a Player Identification (PI) scale for measuring identification in MMORPGs...
This study explored the relationship between people who play massively multiplayer online roleplayin...
Our everyday lives are increasingly digitized, virtualized and gamified. People increasingly live an...
Massively Multiplayer Online Role Playing Games (MMORPGs) are virtual spaces in which gamers are abl...
Massively Multiplayer Online Role Playing Games (MMORPGs) are virtual spaces in which gamers are abl...
At a time when young adults are building self-identity they are also connecting, in increasing numbe...
As the player population of massively multiplayer online role-playing games (MMORPGs) grows, these g...
The world's digitalization has changed our lives in numerous ways. Digitalization has changed how pe...
This article proposes a scale for measuring player identification in massively multiplayer online ga...
This article proposes a scale for measuring player identification in massively multiplayer online ga...
This article proposes a scale for measuring player identification in massively multiplayer online ga...
Our everyday lives are increasingly digitized, virtualized and gamified. People increasingly live ...
In this paper, we present a Player Identification (PI) scale for measuring identification in MMORPGs...
Although there are at least 400 million people playing massive multiplayer online role-playing games...
This study aims to analyze virtual self-discrepancy (VSD), avatar identification, and gaming addicti...
In this paper, we present a Player Identification (PI) scale for measuring identification in MMORPGs...
This study explored the relationship between people who play massively multiplayer online roleplayin...
Our everyday lives are increasingly digitized, virtualized and gamified. People increasingly live an...
Massively Multiplayer Online Role Playing Games (MMORPGs) are virtual spaces in which gamers are abl...
Massively Multiplayer Online Role Playing Games (MMORPGs) are virtual spaces in which gamers are abl...
At a time when young adults are building self-identity they are also connecting, in increasing numbe...
As the player population of massively multiplayer online role-playing games (MMORPGs) grows, these g...
The world's digitalization has changed our lives in numerous ways. Digitalization has changed how pe...
This article proposes a scale for measuring player identification in massively multiplayer online ga...
This article proposes a scale for measuring player identification in massively multiplayer online ga...
This article proposes a scale for measuring player identification in massively multiplayer online ga...
Our everyday lives are increasingly digitized, virtualized and gamified. People increasingly live ...
In this paper, we present a Player Identification (PI) scale for measuring identification in MMORPGs...
Although there are at least 400 million people playing massive multiplayer online role-playing games...
This study aims to analyze virtual self-discrepancy (VSD), avatar identification, and gaming addicti...
In this paper, we present a Player Identification (PI) scale for measuring identification in MMORPGs...