Computer generated three-dimensional (3-D) models are being used at increasing rates in the fields of entertainment, education, research, and engineering. One of the aspects of interest includes the behavior and function of the musculoskeletal system. One such tool used by engineers is the finite element method (FEM) to simulate the physics behind muscle mechanics. There are several ways to represent 3-D muscle geometry, namely a bulk, a central line of action and a spline model. The purpose of this study is to exmine how these three representations affect the overall outcome of muscle movement. This is examined in a series of phases with Phase I using primitive geometry as a simplistic representation of muscle. Phases II and III add anatom...
A mathematical model that simulates the mechanical processes inside a skeletal muscle under various ...
Three-dimensional motion capture is currently widely integrated in human movement research studies a...
AbstractThe current state of the art digital human models are a visual proxy for humans in part due ...
Computer generated three-dimensional (3-D) models are being used at increasing rates in the fields o...
Representation of realistic muscle geometries is needed for systematic biomechanical simulation of m...
Non-uniform contraction exists in many skeletal muscles and plays an important role in the function ...
This thesis examines muscle function through the process of making computer ani-mation and developin...
Muscle is the fundamental “motor ” that drives all animal motion. We propose that changes in shape o...
A parametric B-spline solid model is used to produce a combined model of muscle that captures both i...
International audienceThis paper presents a novel approach for simulating 3D muscle deformations wit...
International audienceComputer simulation is promising numerical tool to study muscle volumetric def...
In the field of computational biomechanics, the experimental evaluation of the material properties i...
Challenge: Currently, all computer models appealing to forward dynamics simulations of the musculosk...
Injuries to the head and neck are potentially the most severe injuries in humans, since they may dam...
Today, to create and to simulate a virtual anatomical version of a subject is useful in the decision...
A mathematical model that simulates the mechanical processes inside a skeletal muscle under various ...
Three-dimensional motion capture is currently widely integrated in human movement research studies a...
AbstractThe current state of the art digital human models are a visual proxy for humans in part due ...
Computer generated three-dimensional (3-D) models are being used at increasing rates in the fields o...
Representation of realistic muscle geometries is needed for systematic biomechanical simulation of m...
Non-uniform contraction exists in many skeletal muscles and plays an important role in the function ...
This thesis examines muscle function through the process of making computer ani-mation and developin...
Muscle is the fundamental “motor ” that drives all animal motion. We propose that changes in shape o...
A parametric B-spline solid model is used to produce a combined model of muscle that captures both i...
International audienceThis paper presents a novel approach for simulating 3D muscle deformations wit...
International audienceComputer simulation is promising numerical tool to study muscle volumetric def...
In the field of computational biomechanics, the experimental evaluation of the material properties i...
Challenge: Currently, all computer models appealing to forward dynamics simulations of the musculosk...
Injuries to the head and neck are potentially the most severe injuries in humans, since they may dam...
Today, to create and to simulate a virtual anatomical version of a subject is useful in the decision...
A mathematical model that simulates the mechanical processes inside a skeletal muscle under various ...
Three-dimensional motion capture is currently widely integrated in human movement research studies a...
AbstractThe current state of the art digital human models are a visual proxy for humans in part due ...