Presented at the 20th International Joint Conference on Artificial Intelligence (IJCAI), 6-12 January 2007, Hyderabad, India.Smoothing approaches to the Simultaneous Localization and Mapping (SLAM) problem in robotics are superior to the more common filtering approaches in being exact, better equipped to deal with non-linearities, and computing the entire robot trajectory. However, while filtering algorithms that perform map updates in constant time exist, no analogous smoothing method is available. We aim to rectify this situation by presenting a smoothing-based solution to SLAM using Loopy Belief Propagation (LBP) that can perform the trajectory and map updates in constant time except when a loop is closed in the environment. ...
We present a new algorithm for solving the global localization problem called Frozen-Time Smoother (...
This paper starts with a discussion of the open challenges in the SLAM problem. In our opinion they ...
We present a new algorithm for solving the global localization problem called Frozen-Time Smoother (...
Presented at the 20th International Joint Conference on Artificial Intelligence (IJCAI), 6-12 Januar...
Solving the SLAM problem is one way to enable a robot to explore, map, and navigate in a previously...
Solving the SLAM problem is one way to enable a robot to explore, map, and navigate in a previously ...
©2007 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for al...
Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Ocean Engineering, 2004.Includes bi...
International audienceThis paper presents two methods able to exploit the information at the loop cl...
Presented at the 2005 Robotics: Science and Systems Conference I (RSS), 8-11 June 2005, Cambridge, M...
Simultaneous Localization and Mapping (SLAM) is a fundamental problem in mobile robotics: while a ro...
The most popular filtering method used for solving a Simultaneous Localization and Mapping is the Ex...
The main contribution of this paper is the reformulation of the simultaneous localization and mappin...
A Markov-chain Monte Carlo based algorithm is provided to solve the Simultaneous localization and ma...
Recent research concerning the Gaussian canonical form for Simultaneous Localization and Mapping (SL...
We present a new algorithm for solving the global localization problem called Frozen-Time Smoother (...
This paper starts with a discussion of the open challenges in the SLAM problem. In our opinion they ...
We present a new algorithm for solving the global localization problem called Frozen-Time Smoother (...
Presented at the 20th International Joint Conference on Artificial Intelligence (IJCAI), 6-12 Januar...
Solving the SLAM problem is one way to enable a robot to explore, map, and navigate in a previously...
Solving the SLAM problem is one way to enable a robot to explore, map, and navigate in a previously ...
©2007 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for al...
Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Ocean Engineering, 2004.Includes bi...
International audienceThis paper presents two methods able to exploit the information at the loop cl...
Presented at the 2005 Robotics: Science and Systems Conference I (RSS), 8-11 June 2005, Cambridge, M...
Simultaneous Localization and Mapping (SLAM) is a fundamental problem in mobile robotics: while a ro...
The most popular filtering method used for solving a Simultaneous Localization and Mapping is the Ex...
The main contribution of this paper is the reformulation of the simultaneous localization and mappin...
A Markov-chain Monte Carlo based algorithm is provided to solve the Simultaneous localization and ma...
Recent research concerning the Gaussian canonical form for Simultaneous Localization and Mapping (SL...
We present a new algorithm for solving the global localization problem called Frozen-Time Smoother (...
This paper starts with a discussion of the open challenges in the SLAM problem. In our opinion they ...
We present a new algorithm for solving the global localization problem called Frozen-Time Smoother (...