The transition to college from high school is significant for at-risk students who tend to struggle with self-regulated learning skills when trying to adapt to the university environment. The purpose of this action-based research study was to evaluate the implementation of a gamified curriculum for at-risk students enrolled in a university first-year experience course. The research questions in this study explored how and in what ways the implementation of a gamified curriculum impacted at-risk students\u27 self-regulated learning skills and motivation, as well as their perceptions about the gamified curriculum on the quality of their learning experience. This seven-week action research study incorporated a gamified curriculum designed to i...
[[abstract]]Gamification provides a practical approach to improving learning processes, especially t...
The merits of gamification as a learner-centered pedagogy that positively influences learner engagem...
The rate of physical activity (PA) participation decreases from high school to college, and many col...
The transition to college from high school is significant for at-risk students who tend to struggle ...
The transition to college from high school is significant for at-risk students, especially as they t...
A critical need surfaced for higher education institutions to identify pioneering teaching methods t...
Gamification is a pedagogical technique for enriching the student experience. It has been positioned...
Games have become popular in today’s media. Along with games, gamification has become popular in man...
Gamification is gaining momentum in Higher Education (HE) as scholars begin to enquire what they can...
Over the last decade gamification has been emerging as an engaging technology to promote learning. H...
Gamification has gone through a faddish cycle. It first gained prominence around 2012 and was quickl...
Traditional lecture is a teaching method that is largely used in the teaching and learning process. ...
Background/Objectives: In an adaptive learning strategy, the educator will decide what to teach mana...
Educators in classrooms all over the world are focused on integrating and utilizing new technologies...
The purpose of this action research was to evaluate the impact of gamification on the intrinsic moti...
[[abstract]]Gamification provides a practical approach to improving learning processes, especially t...
The merits of gamification as a learner-centered pedagogy that positively influences learner engagem...
The rate of physical activity (PA) participation decreases from high school to college, and many col...
The transition to college from high school is significant for at-risk students who tend to struggle ...
The transition to college from high school is significant for at-risk students, especially as they t...
A critical need surfaced for higher education institutions to identify pioneering teaching methods t...
Gamification is a pedagogical technique for enriching the student experience. It has been positioned...
Games have become popular in today’s media. Along with games, gamification has become popular in man...
Gamification is gaining momentum in Higher Education (HE) as scholars begin to enquire what they can...
Over the last decade gamification has been emerging as an engaging technology to promote learning. H...
Gamification has gone through a faddish cycle. It first gained prominence around 2012 and was quickl...
Traditional lecture is a teaching method that is largely used in the teaching and learning process. ...
Background/Objectives: In an adaptive learning strategy, the educator will decide what to teach mana...
Educators in classrooms all over the world are focused on integrating and utilizing new technologies...
The purpose of this action research was to evaluate the impact of gamification on the intrinsic moti...
[[abstract]]Gamification provides a practical approach to improving learning processes, especially t...
The merits of gamification as a learner-centered pedagogy that positively influences learner engagem...
The rate of physical activity (PA) participation decreases from high school to college, and many col...