The representation of the Prehistory in popular culture have been always partial, deformed by the creators of contents to create a “prehistoric brand” that be easily recognoscible for the consumer. In this paper we will try to trace a history of the prehistoric representations in the video games and stablish a typology for the different manifestations. In the last place, we will question himself the reasons for this representations in relation with the works of Barthes Samuel (2012), David Lowenthal (2015) and Jerome de Groot (2016) and their notions of the relation between the consuming, the past and the use of History in the popular culture.Las representaciones de la Prehistoria en la cultura popular siempre han sido parciales, deformadas...
Digital games are leisure products that are part of popular culture, in which entertainment is give...
El impacto del videojuego en nuestra sociedad es enorme, sobre todo por su expansión y uso entre las...
© 2016 Dr. Benjamin NicollVideogame scholars are beginning to call for more sustained, critical, and...
En este artículo pretendemos mostrar la compleja relación entre la arqueología, los videojuegos y lo...
Video games have become a mass culture phenomenon typical of the West Post-Industrial Society as wel...
Prehistory is not an unknown stage of history for the people at large. However, despite the advances...
This study aims to assess three primary issues concerning al-Andalus. Firstly, why is al-Andalus so ...
Se ofrece primero un breve análisis de las relaciones entre la Prehistoria y el cómic. En segundo lu...
En este estudio analizamos el videojuego de éxito masivo Age of Empires II: The Age of Kings, en su ...
The present scientific article deals with the representations of the ancient Hellenic world that a s...
This article establishes the bases of a history of prehistory in cinema. We have selected some lms w...
El siguiente documento es un breve viaje por una corta pero intensa aventura, la historia de los vid...
Civilization IV es un videojuego de estrategia muy popular que tiene como referente la Historia Univ...
The Palaeolithic period has been always surrounded by a «fiction universe», often transmited to the ...
In my thesis I focus on analysing the representations and images in historical digital games. I base...
Digital games are leisure products that are part of popular culture, in which entertainment is give...
El impacto del videojuego en nuestra sociedad es enorme, sobre todo por su expansión y uso entre las...
© 2016 Dr. Benjamin NicollVideogame scholars are beginning to call for more sustained, critical, and...
En este artículo pretendemos mostrar la compleja relación entre la arqueología, los videojuegos y lo...
Video games have become a mass culture phenomenon typical of the West Post-Industrial Society as wel...
Prehistory is not an unknown stage of history for the people at large. However, despite the advances...
This study aims to assess three primary issues concerning al-Andalus. Firstly, why is al-Andalus so ...
Se ofrece primero un breve análisis de las relaciones entre la Prehistoria y el cómic. En segundo lu...
En este estudio analizamos el videojuego de éxito masivo Age of Empires II: The Age of Kings, en su ...
The present scientific article deals with the representations of the ancient Hellenic world that a s...
This article establishes the bases of a history of prehistory in cinema. We have selected some lms w...
El siguiente documento es un breve viaje por una corta pero intensa aventura, la historia de los vid...
Civilization IV es un videojuego de estrategia muy popular que tiene como referente la Historia Univ...
The Palaeolithic period has been always surrounded by a «fiction universe», often transmited to the ...
In my thesis I focus on analysing the representations and images in historical digital games. I base...
Digital games are leisure products that are part of popular culture, in which entertainment is give...
El impacto del videojuego en nuestra sociedad es enorme, sobre todo por su expansión y uso entre las...
© 2016 Dr. Benjamin NicollVideogame scholars are beginning to call for more sustained, critical, and...