Cybersickness is one of the major roadblocks in the widespread adoption of mixed reality devices. Prolonged exposure to these devices, especially virtual reality devices, can cause users to feel discomfort and nausea, spoiling the immersive experience. Incorporating spatial blur in stereoscopic 3D stimuli has shown to reduce cybersickness. In this paper, we develop a technique to incorporate spatial blur in VR systems inspired by the human physiological system. The technique makes use of concepts from foveated imaging and depth-of-field. The developed technique can be applied to any eye tracker equipped VR system as a post-processing step to provide an artifact-free scene. We verify the usefulness of the proposed system by conducting a user...
Virtual reality (VR) devices are becoming a more popular and widespread tool for learning, gaming an...
Virtual reality (VR) devices are becoming a more popular and widespread tool for learning, gaming an...
Virtual reality (VR) technologies became more and more widespread for a couple of years as they got ...
Cybersickness is one of the major roadblocks in the widespread adoption of mixed reality devices. Pr...
Virtual Reality (VR) applications on Head Mounted Displays (HMDs) are now more common and accessible...
Virtual Reality (VR) applications on Head Mounted Displays (HMDs) are now more common and accessible...
Virtual Reality (VR) applications on Head Mounted Displays (HMDs) are now more common and accessible...
Recent years have seen the virtual reality field flourish with the introduction of low cost VR devic...
Cybersickness in virtual reality (VR) is an on-going problem, despite recent advances in technology....
Despite the technological advancements in Virtual Reality (VR), users are constantly combating feeli...
This paper presents a technique to incorporate spatial blur effects in virtual reality devices. The ...
In this paper, we propose a new type of visually induced reduction method for virtual reality (VR) s...
Virtual reality (VR) gains popularity in the entertainment industry and various professional context...
Virtual-reality provides an immersive environment but can induce cybersickness due to the discrepanc...
Virtual reality has been developing rapidly and gaining popularity in the past years as new devices ...
Virtual reality (VR) devices are becoming a more popular and widespread tool for learning, gaming an...
Virtual reality (VR) devices are becoming a more popular and widespread tool for learning, gaming an...
Virtual reality (VR) technologies became more and more widespread for a couple of years as they got ...
Cybersickness is one of the major roadblocks in the widespread adoption of mixed reality devices. Pr...
Virtual Reality (VR) applications on Head Mounted Displays (HMDs) are now more common and accessible...
Virtual Reality (VR) applications on Head Mounted Displays (HMDs) are now more common and accessible...
Virtual Reality (VR) applications on Head Mounted Displays (HMDs) are now more common and accessible...
Recent years have seen the virtual reality field flourish with the introduction of low cost VR devic...
Cybersickness in virtual reality (VR) is an on-going problem, despite recent advances in technology....
Despite the technological advancements in Virtual Reality (VR), users are constantly combating feeli...
This paper presents a technique to incorporate spatial blur effects in virtual reality devices. The ...
In this paper, we propose a new type of visually induced reduction method for virtual reality (VR) s...
Virtual reality (VR) gains popularity in the entertainment industry and various professional context...
Virtual-reality provides an immersive environment but can induce cybersickness due to the discrepanc...
Virtual reality has been developing rapidly and gaining popularity in the past years as new devices ...
Virtual reality (VR) devices are becoming a more popular and widespread tool for learning, gaming an...
Virtual reality (VR) devices are becoming a more popular and widespread tool for learning, gaming an...
Virtual reality (VR) technologies became more and more widespread for a couple of years as they got ...