Nowadays, the growth in the consumption of energy and the need to face pollution resulting from its generation are causing concern for consumers and providers. Energy consumption in residential buildings and houses is about 22% of total energy production. Cutting-edge energy managers aim to optimize electrical devices in homes, taking into account users’ patterns, goals, and needs, by creating energy consumption awareness and helping current change habits. In this way, energy manager systems (EMSs) monitor and manage electrical appliances, automate and schedule actions, and make suggestions regarding electrical consumption. Furthermore, gamification strategies may change energy consumption patterns through energy managers, which are seen as...
This paper presents a gamification methodology and ICT solution currently under development in the e...
This paper presents a gamification methodology and ICT solution currently under development in the e...
This paper presents a gamification methodology and ICT solution currently under development in the e...
Nowadays, the growth in the consumption of energy and the need to face pollution resulting from its ...
Nowadays, the growth in the consumption of energy and the need to face pollution resulting from its ...
The users' behavior in a house impacts the amount of electrical energy consumption in the electrical...
Connected thermostats (CTs) often save less energy than predicted because consumers may not know how...
According to the European Union Third Energy Market package, the roll-out of smart meters in the res...
According to the European Union Third Energy Market package, the roll-out of smart meters in the res...
According to the European Union Third Energy Market package, the roll-out of smart meters in the res...
According to the European Union Third Energy Market package, the roll-out of smart meters in the res...
According to the European Union Third Energy Market package, the roll-out of smart meters in the res...
Reduction and decarbonization of residential electricity consumption has become a major goal for EU....
With the current world economic crisis and the responsibility of all citizens to “go green ” comes t...
Human activities are dependent on energy and lifestyles that important provide services on a daily b...
This paper presents a gamification methodology and ICT solution currently under development in the e...
This paper presents a gamification methodology and ICT solution currently under development in the e...
This paper presents a gamification methodology and ICT solution currently under development in the e...
Nowadays, the growth in the consumption of energy and the need to face pollution resulting from its ...
Nowadays, the growth in the consumption of energy and the need to face pollution resulting from its ...
The users' behavior in a house impacts the amount of electrical energy consumption in the electrical...
Connected thermostats (CTs) often save less energy than predicted because consumers may not know how...
According to the European Union Third Energy Market package, the roll-out of smart meters in the res...
According to the European Union Third Energy Market package, the roll-out of smart meters in the res...
According to the European Union Third Energy Market package, the roll-out of smart meters in the res...
According to the European Union Third Energy Market package, the roll-out of smart meters in the res...
According to the European Union Third Energy Market package, the roll-out of smart meters in the res...
Reduction and decarbonization of residential electricity consumption has become a major goal for EU....
With the current world economic crisis and the responsibility of all citizens to “go green ” comes t...
Human activities are dependent on energy and lifestyles that important provide services on a daily b...
This paper presents a gamification methodology and ICT solution currently under development in the e...
This paper presents a gamification methodology and ICT solution currently under development in the e...
This paper presents a gamification methodology and ICT solution currently under development in the e...