Due to the advances in head-mounted displays (HMDs), hardware and software technologies, and mobile connectivity, virtual reality (VR) applications such as viewing 360° videos on HMDs have seen an increased interest in a wide range of consumer and vertical markets. Quality assessment of digital media systems and services related to immersive visual stimuli has been one of the challenging problems of multimedia signal processing. Specifically, subjective quality assessment of 360° videos presented on HMDs is needed to obtain a ground truth on the visual quality as perceived by humans. Standardized test methodologies to assess the subjective quality of 360° videos on HMDs are currently not as developed as for conventional videos and are subje...
The research domain on the Quality of Experience (QoE) of 2D video streaming has been well establish...
The research domain on the Quality of Experience (QoE) of 2D video streaming has been well establish...
In the past few years, user experience has become a trend in the field of Human-Computer Interaction...
In this paper, we introduce the SSV360 dataset containing psy-chophysical and psychophysiological da...
Recently an impressive development in immersive technologies, such as Augmented Reality (AR), Virtua...
Recently an impressive development in immersive technologies, such as Augmented Reality (AR), Virtua...
The research domain on the Quality of Experience (QoE) of 2D video streaming has been well establish...
Recently an impressive development in immersive technologies, such as Augmented Reality (AR), Virtua...
The development of immersive media systems and services relies on subjective tests that provide grou...
The omnidirectional nature of Virtual Reality (VR) content provides an immersive experience for the ...
Watching 360° videos on head-mounted displays (HMDs) has become more popular in recent years. As suc...
Watching 360 degrees videos on head mounted displays (HMDs) allows viewers to explore scenes in all ...
—Recently an impressive development in immersive technologies, such as Augmented Reality (AR), Virtu...
Recent technological development has led virtual reality (VR) head mounted displays (HMD) to become ...
The use of Stereoscopic 3D (S3D) videos has been popular in commercial markets with ongoing developm...
The research domain on the Quality of Experience (QoE) of 2D video streaming has been well establish...
The research domain on the Quality of Experience (QoE) of 2D video streaming has been well establish...
In the past few years, user experience has become a trend in the field of Human-Computer Interaction...
In this paper, we introduce the SSV360 dataset containing psy-chophysical and psychophysiological da...
Recently an impressive development in immersive technologies, such as Augmented Reality (AR), Virtua...
Recently an impressive development in immersive technologies, such as Augmented Reality (AR), Virtua...
The research domain on the Quality of Experience (QoE) of 2D video streaming has been well establish...
Recently an impressive development in immersive technologies, such as Augmented Reality (AR), Virtua...
The development of immersive media systems and services relies on subjective tests that provide grou...
The omnidirectional nature of Virtual Reality (VR) content provides an immersive experience for the ...
Watching 360° videos on head-mounted displays (HMDs) has become more popular in recent years. As suc...
Watching 360 degrees videos on head mounted displays (HMDs) allows viewers to explore scenes in all ...
—Recently an impressive development in immersive technologies, such as Augmented Reality (AR), Virtu...
Recent technological development has led virtual reality (VR) head mounted displays (HMD) to become ...
The use of Stereoscopic 3D (S3D) videos has been popular in commercial markets with ongoing developm...
The research domain on the Quality of Experience (QoE) of 2D video streaming has been well establish...
The research domain on the Quality of Experience (QoE) of 2D video streaming has been well establish...
In the past few years, user experience has become a trend in the field of Human-Computer Interaction...