We consider a communication network routing problem wherein a number of users need to efficiently transmit their throughput demand in the form of data packets (incurring less cost and less delay) through one or more links. Using the game theoretic perspective, we propose a dynamic model which ensures unhindered transmission of data even in the case where the capacity of the link is exceeded. The model incorporates a mechanism in which users are appropriately punished (with additional cost) when the total data to be transmitted exceeds the capacity of the link. The model has multiple Nash equilibrium points. To arrive at rational strategies, we introduce the concept of focal points and get what is termed focal Nash equilibrium (FNE) points f...
International audienceWe present a game-theoretic framework for modeling and solving routing problem...
International audienceNetwork congestion games are a convenient model for reasoning about routing pr...
International audienceNetwork congestion games are a convenient model for reasoning about routing pr...
We consider a communication network routing problem wherein a number of users need to efficiently tr...
As the need to support high speed data exchange in modern communication networks grows rapidly, effe...
As the need to support high speed data exchange in modern communication networks grows rapidly, effe...
Communication networks shared by selfish users are considered and modeled as noncooperative repeated...
In large-scale communication networks, like the Internet, it is usually impossible to globally manag...
The paper studies routing in loss networks in the framework of a non-cooperative game with selfish u...
In this paper we present an innovative game theoretic non-cooperative model for the quality of servi...
Abstract. We present a game-theoretic framework for modeling and solving rout-ing problems in dynami...
We study control of congestion in general topology communication networks within a fairly general ma...
International audienceNetwork congestion games are a convenient model for reasoning about routing pr...
International audienceNetwork congestion games are a convenient model for reasoning about routing pr...
International audienceNetwork congestion games are a convenient model for reasoning about routing pr...
International audienceWe present a game-theoretic framework for modeling and solving routing problem...
International audienceNetwork congestion games are a convenient model for reasoning about routing pr...
International audienceNetwork congestion games are a convenient model for reasoning about routing pr...
We consider a communication network routing problem wherein a number of users need to efficiently tr...
As the need to support high speed data exchange in modern communication networks grows rapidly, effe...
As the need to support high speed data exchange in modern communication networks grows rapidly, effe...
Communication networks shared by selfish users are considered and modeled as noncooperative repeated...
In large-scale communication networks, like the Internet, it is usually impossible to globally manag...
The paper studies routing in loss networks in the framework of a non-cooperative game with selfish u...
In this paper we present an innovative game theoretic non-cooperative model for the quality of servi...
Abstract. We present a game-theoretic framework for modeling and solving rout-ing problems in dynami...
We study control of congestion in general topology communication networks within a fairly general ma...
International audienceNetwork congestion games are a convenient model for reasoning about routing pr...
International audienceNetwork congestion games are a convenient model for reasoning about routing pr...
International audienceNetwork congestion games are a convenient model for reasoning about routing pr...
International audienceWe present a game-theoretic framework for modeling and solving routing problem...
International audienceNetwork congestion games are a convenient model for reasoning about routing pr...
International audienceNetwork congestion games are a convenient model for reasoning about routing pr...