Land of the Humans, a haven erected in the middle of a mountainous landscape. The walls surrounding the city double the natural protection that the geographical site — a rocky promontory surrounded by high cliffs — provides. The structure of the complex is reminiscent of western medieval architecture, but has borrowings from Islamic culture, as shown by the magnificent gateway. The monumental statues that adorn the high towers of the fortress attest to the religious importance of this universe
This paper looks at the design of place in a game environment. Many 3D video games have a strong ori...
Many games "play" with religious symbols or construct symbolic universes to be understood as "religi...
This book offers a new perspective on the otherworlds of medieval literature. These fantastical real...
A city proudly erects its towers and ramparts, seemingly oblivious to the inhospitable environment t...
The map of the Province of Skyrim presents the universe in which the player will have to move throug...
Suspended on a rocky promontory, the city we see here gives the impression of floating above a sylva...
Battered by rain, a city stands on stilts above waters made threatening and dangerous by most and sp...
In the Middle Ages, places, myths and natural history were not necessarily defined by strict boundar...
(in English): In videogames we frequently come across religions created by game designers for the so...
Fictional landscapes have captured generations of imaginations. Typically modeled on real world plac...
textAs articulated by J. K. Wright (1947), "terrae incognitae," or unknown lands, capture the imagin...
Videogames depict objects, individuals and situations that, like those depicted in fictions such as ...
With increased importance placed on immersion and aesthetics in modern high-budget role-playing game...
Place is characteristically imbued with a multiplicity of meanings contingent on the specificities o...
The article On the structure of gameworld in narrative video games proposes to introduce the term ‘l...
This paper looks at the design of place in a game environment. Many 3D video games have a strong ori...
Many games "play" with religious symbols or construct symbolic universes to be understood as "religi...
This book offers a new perspective on the otherworlds of medieval literature. These fantastical real...
A city proudly erects its towers and ramparts, seemingly oblivious to the inhospitable environment t...
The map of the Province of Skyrim presents the universe in which the player will have to move throug...
Suspended on a rocky promontory, the city we see here gives the impression of floating above a sylva...
Battered by rain, a city stands on stilts above waters made threatening and dangerous by most and sp...
In the Middle Ages, places, myths and natural history were not necessarily defined by strict boundar...
(in English): In videogames we frequently come across religions created by game designers for the so...
Fictional landscapes have captured generations of imaginations. Typically modeled on real world plac...
textAs articulated by J. K. Wright (1947), "terrae incognitae," or unknown lands, capture the imagin...
Videogames depict objects, individuals and situations that, like those depicted in fictions such as ...
With increased importance placed on immersion and aesthetics in modern high-budget role-playing game...
Place is characteristically imbued with a multiplicity of meanings contingent on the specificities o...
The article On the structure of gameworld in narrative video games proposes to introduce the term ‘l...
This paper looks at the design of place in a game environment. Many 3D video games have a strong ori...
Many games "play" with religious symbols or construct symbolic universes to be understood as "religi...
This book offers a new perspective on the otherworlds of medieval literature. These fantastical real...