This thesis studies game-theoretically oriented semantics which provide an alternative to traditional Tarski-style semantics, implementing Wittgenstein’s idea of the meaning as use. Two different game theoretical traditions are presented: Game Theoretical Semantics (GTS), developed by Jaako Hintikka and Gabriel Sandu, and Dialogical logic, first introduced by Paul Lorenzen and Kuno Lorenz and further developed by Shahid Rahman and his associates. In 1989 Hintikka and Sandu came up with games with imperfect information. Those games yielded Independence friendly first-order logic (IF logic), exceeding the expressive power of classical first-order logic. It is expressive enough to enable formulating linearly, and at the first-order level, sent...