In this paper we experimentally analyze the use of private information in a class of zero-sum repeated games with incomplete information on one side and perfect monitoring. We analyze whether the information disclosure by the informed players, and its use by the uninformed players, matches the theoretical predictions. We consider two games that differ according to the amount of information that the informed player should optimally disclose: in the first game, the informed player should entirely conceal his information. In contrast, in the second game the informed player should fully disclose his information. We find that the flow of information is higher than predicted in the first game and lower than predicted in the second game. However, ...
Published online : 1 September 2015We examine self-referential games in which there is a chance of u...
In settings with incomplete information, players can find it difficult to coordinate to find states ...
International audienceWe consider a game-theoretic setting to model the interplay between attacker a...
This paper studies experimentally the value of private information in strictly competitive interacti...
International audienceThis paper studies the value of private information in strictly competitive in...
This paper studies the value of private information in strictly competitive interactions in which th...
We study a class of two-player repeated games with incomplete information and informational external...
Most theoretical or applied research on repeated games with imperfect monitoring has restricted atte...
Most theoretical or applied research on repeated games with imper-fect monitoring has restricted att...
This dissertation studies private information in repeated games with imperfect monitoring. For this ...
International audienceTwo players play a zero-sum repeated game with incomplete information. Before ...
We examine self-referential games in which there is a chance of understanding an opponent's intentio...
The current doctoral thesis is comprised of three distinct papers with a unifying theme of studying ...
We present a brief overview of recent developments on discounted repeated games with (imperfect) pri...
Collected papers presented on the Tenth International Conference Game Theory and Management / Editor...
Published online : 1 September 2015We examine self-referential games in which there is a chance of u...
In settings with incomplete information, players can find it difficult to coordinate to find states ...
International audienceWe consider a game-theoretic setting to model the interplay between attacker a...
This paper studies experimentally the value of private information in strictly competitive interacti...
International audienceThis paper studies the value of private information in strictly competitive in...
This paper studies the value of private information in strictly competitive interactions in which th...
We study a class of two-player repeated games with incomplete information and informational external...
Most theoretical or applied research on repeated games with imperfect monitoring has restricted atte...
Most theoretical or applied research on repeated games with imper-fect monitoring has restricted att...
This dissertation studies private information in repeated games with imperfect monitoring. For this ...
International audienceTwo players play a zero-sum repeated game with incomplete information. Before ...
We examine self-referential games in which there is a chance of understanding an opponent's intentio...
The current doctoral thesis is comprised of three distinct papers with a unifying theme of studying ...
We present a brief overview of recent developments on discounted repeated games with (imperfect) pri...
Collected papers presented on the Tenth International Conference Game Theory and Management / Editor...
Published online : 1 September 2015We examine self-referential games in which there is a chance of u...
In settings with incomplete information, players can find it difficult to coordinate to find states ...
International audienceWe consider a game-theoretic setting to model the interplay between attacker a...