International audienceIntroduction: The Game Addiction Scale (GAS: Lemmens, Valkenburg, & Peter, 2008, 2009) is a shortinstrument (7-item) for evaluating video game playing by adolescents.Objective: The aim of the current research was to investigate the psychometric properties of a French version of the 7-item Game Addiction Scale for adolescents.Method: Two studies were conducted with two samples of French adolescents between the ages of 10and 18 (study 1: n = 159; study 2: n = 306). First, we examined the factor structure and internal consistency.Second, we added a concurrent validity analysis with estimation of the daily time spent playing videogames and an assessment of depression and anxiety.Results: In both studies, the factor analysi...
Cette recherche avait pour objectif d’explorer les variables psychologiques impliquées dans l’Usage ...
Objective: The purpose of the study was to determine the validity and reliability of the Turkish ver...
Background: New forms of leisure activity (online videogames, social networking, etc.) that have rec...
International audienceIntroduction: The Game Addiction Scale (GAS: Lemmens, Valkenburg, & Peter, 200...
The aim of this study was to develop and validate a scale to measure computer and videogame addictio...
The aim of this study was to develop and validate a scale to measure computer and videogame addictio...
Background:; Excessive gaming has become a psychological health issue for both gamers and their soci...
In the last years, the interest in Internet Gaming Disorder has grown considerably, which has necess...
BACKGROUND: The 7-item Game Addiction Scale (GAS) is a used to screen for addictive game use. Both c...
The study explores the reliability, validity, and measurement invariance of the Video game Addiction...
The study explores the reliability, validity, and measurement invariance of the Video game Addiction...
The study explores the reliability, validity, and measurement invariance of the Video game Addiction...
Assessment of video game addiction often involves measurement of peripheral criteria that indicate h...
Assessment of video game addiction often involves measurement of peripheral criteria that indicate h...
The aim of the present study was to develop a valid and reliable Videogame Addiction Scale for Child...
Cette recherche avait pour objectif d’explorer les variables psychologiques impliquées dans l’Usage ...
Objective: The purpose of the study was to determine the validity and reliability of the Turkish ver...
Background: New forms of leisure activity (online videogames, social networking, etc.) that have rec...
International audienceIntroduction: The Game Addiction Scale (GAS: Lemmens, Valkenburg, & Peter, 200...
The aim of this study was to develop and validate a scale to measure computer and videogame addictio...
The aim of this study was to develop and validate a scale to measure computer and videogame addictio...
Background:; Excessive gaming has become a psychological health issue for both gamers and their soci...
In the last years, the interest in Internet Gaming Disorder has grown considerably, which has necess...
BACKGROUND: The 7-item Game Addiction Scale (GAS) is a used to screen for addictive game use. Both c...
The study explores the reliability, validity, and measurement invariance of the Video game Addiction...
The study explores the reliability, validity, and measurement invariance of the Video game Addiction...
The study explores the reliability, validity, and measurement invariance of the Video game Addiction...
Assessment of video game addiction often involves measurement of peripheral criteria that indicate h...
Assessment of video game addiction often involves measurement of peripheral criteria that indicate h...
The aim of the present study was to develop a valid and reliable Videogame Addiction Scale for Child...
Cette recherche avait pour objectif d’explorer les variables psychologiques impliquées dans l’Usage ...
Objective: The purpose of the study was to determine the validity and reliability of the Turkish ver...
Background: New forms of leisure activity (online videogames, social networking, etc.) that have rec...