Part 6: Decision Making and Knowledge ManagementInternational audienceMobile games have become very popular in recent years in China. This research aims to investigate the potential factors that influence users’ intention to play mobile games. Through the employment of structural equation modeling technology, a research model by extending technology acceptance model (TAM) with flow experience and social norms was proposed. This research model was empirically evaluated using survey data collected from 388 users about their perceptions of mobile games. Eleven research hypotheses were proposed in the study. Eight research hypotheses were positively significant supported, while three research hypotheses were rejected in this study. The result i...
The purpose of this research is to find out the factors that affect online players. This study's var...
Abstract: Technology Acceptance Model was developed in order to describe the relationship between us...
As the growth of game industry, only few Studies in mobile games, and also focused on pre-adopting w...
Part 6: Decision Making and Knowledge ManagementInternational audienceMobile games have become very ...
Mobile games are considered as one of the emerging mobile services in recent years and mobile gaming...
The games industry has been growing prosperously with the development of information technology. Rec...
Purpose: The widespread use of the Internet and the increasing of sophisticated production of online...
This study aims to analyze the factors in mobile game adoption that are influenced by game features ...
Abstract.The games industry changed in the last decade from a market dominated by consoles and onlin...
Purpose - This paper empirically examines the factors that influence the acceptance and use of mobil...
In South Africa, mobile gaming revenue has eclipsed the revenue of both traditional console and comp...
[[abstract]]Online gaming keeps growing as a virtual entertainment industry with the improvement in ...
The gaming industry has become one of the most promising markets, and playing a game is also has bee...
People often hear that in high school the younger students of using mobile phones is really very com...
Abstract: The paper presents the design and the results of a project studying the adoption of mobile...
The purpose of this research is to find out the factors that affect online players. This study's var...
Abstract: Technology Acceptance Model was developed in order to describe the relationship between us...
As the growth of game industry, only few Studies in mobile games, and also focused on pre-adopting w...
Part 6: Decision Making and Knowledge ManagementInternational audienceMobile games have become very ...
Mobile games are considered as one of the emerging mobile services in recent years and mobile gaming...
The games industry has been growing prosperously with the development of information technology. Rec...
Purpose: The widespread use of the Internet and the increasing of sophisticated production of online...
This study aims to analyze the factors in mobile game adoption that are influenced by game features ...
Abstract.The games industry changed in the last decade from a market dominated by consoles and onlin...
Purpose - This paper empirically examines the factors that influence the acceptance and use of mobil...
In South Africa, mobile gaming revenue has eclipsed the revenue of both traditional console and comp...
[[abstract]]Online gaming keeps growing as a virtual entertainment industry with the improvement in ...
The gaming industry has become one of the most promising markets, and playing a game is also has bee...
People often hear that in high school the younger students of using mobile phones is really very com...
Abstract: The paper presents the design and the results of a project studying the adoption of mobile...
The purpose of this research is to find out the factors that affect online players. This study's var...
Abstract: Technology Acceptance Model was developed in order to describe the relationship between us...
As the growth of game industry, only few Studies in mobile games, and also focused on pre-adopting w...