Presented at the Demonstrations program during UbiComp 2003 : ubiquitous computing : 5th international conference, Seattle, WA, USA, October 12-15, 2003.We describe a prototype testbed for responsive environments built for free, improvisatory play. The demonstration installations are built using elements of the next generation of the media choreography system built for the TGarden project: real-time video and real-time sound synthesis engines, signal-bearing and image-bearing woven materials, fabric-based wireless sensors
In this paper we discuss the conceptual framework and principles that guide our work in the design o...
In this paper we present our perspective on the role of playfulness regarding large scale, interacti...
The socio-ec(h)o project aims to research a generalized ambient intelligent software platform and de...
We set the context for three demonstrations by describing the Topological Media Lab's research ...
For my Master of Arts in the Individualised Program, my practice-based research investigates a desig...
This paper contributes to new conceptions of human-system interface as lying within the symbiosis of...
Technological advances open up creative avenues with which to explore, analyse, and challenge appare...
Ambience and immersive technological environments allow us to explore some basics of human pragmatic...
McLuhan's statement, "the medium is the message" is all-present in discussions within the media comm...
Abstract—This paper explores ongoing research into ambient storytelling experiences and applications...
In this paper we review the emerging field of responsive environments as an ambient intelligence sys...
In this paper we review the emerging field of responsive environments as an ambient intelligence sys...
With the extensive utilization of touch screens, smartphones and various reactive surfaces, reality-...
This paper describes the preliminary research of an ambient intelligent system known as socioec(h)o....
The paper describes a game-based interaction scenario around an existing media architecture, develop...
In this paper we discuss the conceptual framework and principles that guide our work in the design o...
In this paper we present our perspective on the role of playfulness regarding large scale, interacti...
The socio-ec(h)o project aims to research a generalized ambient intelligent software platform and de...
We set the context for three demonstrations by describing the Topological Media Lab's research ...
For my Master of Arts in the Individualised Program, my practice-based research investigates a desig...
This paper contributes to new conceptions of human-system interface as lying within the symbiosis of...
Technological advances open up creative avenues with which to explore, analyse, and challenge appare...
Ambience and immersive technological environments allow us to explore some basics of human pragmatic...
McLuhan's statement, "the medium is the message" is all-present in discussions within the media comm...
Abstract—This paper explores ongoing research into ambient storytelling experiences and applications...
In this paper we review the emerging field of responsive environments as an ambient intelligence sys...
In this paper we review the emerging field of responsive environments as an ambient intelligence sys...
With the extensive utilization of touch screens, smartphones and various reactive surfaces, reality-...
This paper describes the preliminary research of an ambient intelligent system known as socioec(h)o....
The paper describes a game-based interaction scenario around an existing media architecture, develop...
In this paper we discuss the conceptual framework and principles that guide our work in the design o...
In this paper we present our perspective on the role of playfulness regarding large scale, interacti...
The socio-ec(h)o project aims to research a generalized ambient intelligent software platform and de...