The main objective of the present study is to show that the visual context can influence the trajectory formation of grasping movements. We asked participants to reach and grasp a cylinder disposed at three different positions: −20°, 0° and 20° of eccentricity with respect to the midsagittal axis. Grasping movements were performed in a direct and in an indirect visual feedback condition (i.e., controlled through a vertical video display). Results revealed that for grasping movements directed toward objects located at −20° and 0°, path curvatures of the wrist, the thumb and the index finger were significantly straighter in the indirect visual feedback condition. However, no significant difference concerning hand path curvature was observed w...
Vision of the hand during reaching provides dynamic feedback that can be used to control movement. W...
We examined control of the hand\u27s trajectory (direction and shape) and final equilibrium position...
Monkeys were well trained to perform a variety of point-to-point reaching movements in virtual reali...
The main objective of the present study is to show that the visual context can influence the traject...
The main objective of the present study is to show that the visual context can influence the traject...
The aim of the present study was to show that planning and controlling the trajectory of a pointing ...
Our interaction with objects is facilitated by the availability of visual feedback. Here, we investi...
International audienceIn this study the influence of visual scene on both arm end point accuracy and...
It has been suggested that the metrics of grasping movements directed to visible objects are control...
This thesis investigated a range of interdependent themes. There were two central questions. The fir...
Despite the many studies on the visual control of grasping, little is known about how and when small...
People tend to make straight and smooth hand movements when reaching for an object. These trajectory...
People tend to make straight and smooth hand movements when reaching for an object. These trajectory...
Subjects in laboratory settings exhibit straight hand paths-typified by the minimum jerk path-even i...
Where exactly do people look when they grasp an object? An object is usually contacted at two locati...
Vision of the hand during reaching provides dynamic feedback that can be used to control movement. W...
We examined control of the hand\u27s trajectory (direction and shape) and final equilibrium position...
Monkeys were well trained to perform a variety of point-to-point reaching movements in virtual reali...
The main objective of the present study is to show that the visual context can influence the traject...
The main objective of the present study is to show that the visual context can influence the traject...
The aim of the present study was to show that planning and controlling the trajectory of a pointing ...
Our interaction with objects is facilitated by the availability of visual feedback. Here, we investi...
International audienceIn this study the influence of visual scene on both arm end point accuracy and...
It has been suggested that the metrics of grasping movements directed to visible objects are control...
This thesis investigated a range of interdependent themes. There were two central questions. The fir...
Despite the many studies on the visual control of grasping, little is known about how and when small...
People tend to make straight and smooth hand movements when reaching for an object. These trajectory...
People tend to make straight and smooth hand movements when reaching for an object. These trajectory...
Subjects in laboratory settings exhibit straight hand paths-typified by the minimum jerk path-even i...
Where exactly do people look when they grasp an object? An object is usually contacted at two locati...
Vision of the hand during reaching provides dynamic feedback that can be used to control movement. W...
We examined control of the hand\u27s trajectory (direction and shape) and final equilibrium position...
Monkeys were well trained to perform a variety of point-to-point reaching movements in virtual reali...