International audienceIn this paper we tackle the issue of highlighting action content in animated movies, which proves to be a valuable information for retrieving movies in content-based video indexing systems. We use the hypothesis that action is in general related to a high frequency of video transitions, and adapt it to the constraints of the animation domain. First, we perform a video temporal segmentation by detecting cuts, fades, dissolves and specific color effects. Second, we analyze the movie rhythm, in terms of shot changes over a time unit. We target several action categories, namely: hot action, regular action and low action. This constitutes the action groundtruth. Finally, we employ a four step algorithm (thresholding, mergin...
I review my research activities in Video Indexing and Action Recognition and sketch a research agend...
International audienceThe aim of this paper is to address recognition of natural human actions in di...
We address recognition and localization of human actions in realistic scenarios. In contrast to the ...
International audienceIn this paper we tackle the issue of highlighting action content in animated m...
International audienceWe address the issue of producing automatic video abstracts in the context of ...
In this chapter the authors tackle the analysis and characterization of the artistic animated movies...
International audienceThis paper presents a method for the automatic generation of animation movie t...
International audienceIn this paper we are proposing an improved cut detection algorithm adapted to ...
International audienceWe address a particular case of video genre classification, namely the classif...
© 2015 IEEE. In this paper we present a method to capture video-wide temporal information for action...
International audienceIn the context of animated movie characterization, we present an information f...
International audienceThis article discusses content-based access to video information in large vide...
We present a framework for identifying events in video and their roles the larger "story" ...
International audienceThis paper exploits the context of natural dynamic scenes for human action rec...
The aim of this paper is to address recognition of natural human actions in diverse and realistic vi...
I review my research activities in Video Indexing and Action Recognition and sketch a research agend...
International audienceThe aim of this paper is to address recognition of natural human actions in di...
We address recognition and localization of human actions in realistic scenarios. In contrast to the ...
International audienceIn this paper we tackle the issue of highlighting action content in animated m...
International audienceWe address the issue of producing automatic video abstracts in the context of ...
In this chapter the authors tackle the analysis and characterization of the artistic animated movies...
International audienceThis paper presents a method for the automatic generation of animation movie t...
International audienceIn this paper we are proposing an improved cut detection algorithm adapted to ...
International audienceWe address a particular case of video genre classification, namely the classif...
© 2015 IEEE. In this paper we present a method to capture video-wide temporal information for action...
International audienceIn the context of animated movie characterization, we present an information f...
International audienceThis article discusses content-based access to video information in large vide...
We present a framework for identifying events in video and their roles the larger "story" ...
International audienceThis paper exploits the context of natural dynamic scenes for human action rec...
The aim of this paper is to address recognition of natural human actions in diverse and realistic vi...
I review my research activities in Video Indexing and Action Recognition and sketch a research agend...
International audienceThe aim of this paper is to address recognition of natural human actions in di...
We address recognition and localization of human actions in realistic scenarios. In contrast to the ...