Simple stochastic games are two-player zero-sum stochastic games with turn-based moves, perfect information, and reachability winning conditions. We present two new algorithms computing the values of simple stochastic games. Both of them rely on the existence of optimal permutation strategies, a class of positional strategies derived from permutations of the random vertices. The "permutation-enumeration" algorithm performs an exhaustive search among these strategies, while the "permutation-improvement'' algorithm is based on successive improvements, à la Hoffman-Karp. Our algorithms improve previously known algorithms in several aspects. First they run in polynomial time when the number of random vertices is fixed, so the problem of solving...
A stochastic game is a two-player game played oil a graph, where in each state the successor is chos...
AbstractWe describe a randomized algorithm for the simple stochastic game problem that requires 2O(√...
We obtain the first nontrivial worst-case upper bound on the number of iterations required by the we...
Simple stochastic games are two-player zero-sum stochastic games withturn-based moves, perfect infor...
International audienceWe present a new algorithm for solving Simple Stochastic Games (SSGs). This al...
A simple stochastic game (SSG) is a game defined on a directed multigraph and played between players...
International audienceWe present a new algorithm for solving Simple Stochastic Games (SSGs), which i...
Simple stochastic games are turn-based 2.5-player zero-sum graph games with a reachability objective...
AbstractWe present new algorithms for determining optimal strategies for two-player games with proba...
AbstractThe study of simple stochastic games (SSGs) was initiated by Condon for analyzing the comput...
International audienceWe present a generic strategy improvement algorithm (GSIA) to find an optimal ...
We survey a number of algorithms for the simple stochastic game problem, which is to determine the w...
This thesis presents the findings of a computational study on algorithms for Simple Stochastic Games...
Stochastic games provide a versatile model for reactive systems that are affected by random events. ...
AbstractWe consider the complexity of stochastic games—simple games of chance played by two players....
A stochastic game is a two-player game played oil a graph, where in each state the successor is chos...
AbstractWe describe a randomized algorithm for the simple stochastic game problem that requires 2O(√...
We obtain the first nontrivial worst-case upper bound on the number of iterations required by the we...
Simple stochastic games are two-player zero-sum stochastic games withturn-based moves, perfect infor...
International audienceWe present a new algorithm for solving Simple Stochastic Games (SSGs). This al...
A simple stochastic game (SSG) is a game defined on a directed multigraph and played between players...
International audienceWe present a new algorithm for solving Simple Stochastic Games (SSGs), which i...
Simple stochastic games are turn-based 2.5-player zero-sum graph games with a reachability objective...
AbstractWe present new algorithms for determining optimal strategies for two-player games with proba...
AbstractThe study of simple stochastic games (SSGs) was initiated by Condon for analyzing the comput...
International audienceWe present a generic strategy improvement algorithm (GSIA) to find an optimal ...
We survey a number of algorithms for the simple stochastic game problem, which is to determine the w...
This thesis presents the findings of a computational study on algorithms for Simple Stochastic Games...
Stochastic games provide a versatile model for reactive systems that are affected by random events. ...
AbstractWe consider the complexity of stochastic games—simple games of chance played by two players....
A stochastic game is a two-player game played oil a graph, where in each state the successor is chos...
AbstractWe describe a randomized algorithm for the simple stochastic game problem that requires 2O(√...
We obtain the first nontrivial worst-case upper bound on the number of iterations required by the we...