Games on graphs provide a natural and powerful model for reactive systems. In this paper, we consider generalized reachability objectives, defined as conjunctions of reachability objectives. We first prove that deciding the winner in such games is $\PSPACE$-complete, although it is fixed-parameter tractable with the number of reachability objectives as parameter. Moreover, we consider the memory requirements for both players and give matching upper and lower bounds on the size of winning strategies. In order to allow more efficient algorithms, we consider subclasses of generalized reachability games. We show that bounding the size of the reachability sets gives two natural subclasses where deciding the winner can be done efficiently
In this thesis, we study different two-player zero-sum games, where one player, called Eve, has a re...
AbstractThe reachability r(D) of a directed graph D is the number of ordered pairs of distinct verti...
Games on graphs provide the appropriate framework to study several central problems in computer scie...
We study multiplayer quantitative reachability games played on a finite directed graph, where the ob...
Solving reachability games is a fundamental problem for the analysis, verification, and synthesis of...
This thesis is devoted to a general study of a reachability games on systems with counters. In this ...
AbstractWe consider concurrent two-player games with reachability objectives. In such games, at each...
In this paper, we study the problem of deciding the winner of reachability switching games. We study...
AbstractWe consider a class of infinite-state Markov decision processes generated by stateless pushd...
Simple stochastic games are turn-based 2½-player games with a reachability objective. The basic ques...
We study games with reachability objectives under energy constraints. We first prove that under stri...
We prove an n-EXPTIME lower bound for the problem of deciding the winner in a reachability game on H...
Our goal is to start the investigation of dynamic algorithms for solving games that are played on fi...
We investigate the notions of may- and must-approximation in Erratic Idealized Algol (a nondetermini...
We introduce a way to parameterize automata and games on finite graphs with natural numbers. The par...
In this thesis, we study different two-player zero-sum games, where one player, called Eve, has a re...
AbstractThe reachability r(D) of a directed graph D is the number of ordered pairs of distinct verti...
Games on graphs provide the appropriate framework to study several central problems in computer scie...
We study multiplayer quantitative reachability games played on a finite directed graph, where the ob...
Solving reachability games is a fundamental problem for the analysis, verification, and synthesis of...
This thesis is devoted to a general study of a reachability games on systems with counters. In this ...
AbstractWe consider concurrent two-player games with reachability objectives. In such games, at each...
In this paper, we study the problem of deciding the winner of reachability switching games. We study...
AbstractWe consider a class of infinite-state Markov decision processes generated by stateless pushd...
Simple stochastic games are turn-based 2½-player games with a reachability objective. The basic ques...
We study games with reachability objectives under energy constraints. We first prove that under stri...
We prove an n-EXPTIME lower bound for the problem of deciding the winner in a reachability game on H...
Our goal is to start the investigation of dynamic algorithms for solving games that are played on fi...
We investigate the notions of may- and must-approximation in Erratic Idealized Algol (a nondetermini...
We introduce a way to parameterize automata and games on finite graphs with natural numbers. The par...
In this thesis, we study different two-player zero-sum games, where one player, called Eve, has a re...
AbstractThe reachability r(D) of a directed graph D is the number of ordered pairs of distinct verti...
Games on graphs provide the appropriate framework to study several central problems in computer scie...