International audienceIn this paper we treat the specification problem in Krivine classical realizability, in the case of arithmetical formulæ. In the continuity of previous works from Miquel and the first author, we characterize the universal realizers of a formula as being the winning strategies for a game (defined according to the formula). In the first sections we recall the definition of classical realizability, as well as a few technical results. In Section 5, we introduce in more details the specification problem and the intuition of the game-theoretic point of view we adopt later. We first present a game $\G^{1}$, that we prove to be adequate and complete if the language contains no instructions `quote', using interaction constan...