Creating 3D animations has traditionally been restricted to adult experts. With the advent of easy-to-use software packages like Alice, we can now imagine animations being created by end users with no formal training in this area. Does this work in practice? Supporting real people in the successful use of complex multimedia authoring environments requires not only quality software, but also a supportive social context. What might such a supportive social context look like? In this paper, we report on a workshop in which seventeen children ages 11-12, working in pairs, were asked to make their own animations using Alice. Students were part of a language arts class studying fables, and were asked to retell a fable of their choice in 3D animat...
This paper shows how college students withoutprior experience in video game design can create an int...
Laypeople are increasingly motivated to participate in design processes, but what knowledge do they ...
Includes bibliographical references (pages 454-472)In the United States today, students in some seco...
Creating 3D animations has traditionally been restricted to adult experts. With the advent of easy-t...
Creating 3D animations has traditionally been restricted to adult experts. With the advent of easy-t...
Creating 3D animations has traditionally been restricted to adult experts. With the advent of easy-t...
“Now I will make the volleyball move to sphere one, then sphere two, then 3,” instructed Tom Stokke...
“Now I will make the volleyball move to sphere one, then sphere two, then 3,” instructed Tom Stokke...
We present lessons learned from developing Alice, a 3D graphics programming environment designed for...
It is common for amateur animators to feel overwhelmed by the process of animation, especially by th...
Laypeople are increasingly motivated to participate in design processes, but what knowledge do they ...
This study investigates the design structure of an online social educational program, for young lear...
In learning to program, students must gain an understanding of how their program works. They need to...
The use of animations to support the teaching of computing concepts has been supported for many year...
Laypeople are increasingly motivated to participate in design processes, but what knowledge do they ...
This paper shows how college students withoutprior experience in video game design can create an int...
Laypeople are increasingly motivated to participate in design processes, but what knowledge do they ...
Includes bibliographical references (pages 454-472)In the United States today, students in some seco...
Creating 3D animations has traditionally been restricted to adult experts. With the advent of easy-t...
Creating 3D animations has traditionally been restricted to adult experts. With the advent of easy-t...
Creating 3D animations has traditionally been restricted to adult experts. With the advent of easy-t...
“Now I will make the volleyball move to sphere one, then sphere two, then 3,” instructed Tom Stokke...
“Now I will make the volleyball move to sphere one, then sphere two, then 3,” instructed Tom Stokke...
We present lessons learned from developing Alice, a 3D graphics programming environment designed for...
It is common for amateur animators to feel overwhelmed by the process of animation, especially by th...
Laypeople are increasingly motivated to participate in design processes, but what knowledge do they ...
This study investigates the design structure of an online social educational program, for young lear...
In learning to program, students must gain an understanding of how their program works. They need to...
The use of animations to support the teaching of computing concepts has been supported for many year...
Laypeople are increasingly motivated to participate in design processes, but what knowledge do they ...
This paper shows how college students withoutprior experience in video game design can create an int...
Laypeople are increasingly motivated to participate in design processes, but what knowledge do they ...
Includes bibliographical references (pages 454-472)In the United States today, students in some seco...