The goal of this thesis is to develop motion planning algorithms for human-like figures that take into account the geometry, kinematics and dynamics of the mechanism and its environment.We propose a three-stage strategy to solve the problem of generating motions for human-like figures that manipulate bulky objects while walking. In the process, several interesting problems and their solutions are brought into focus. These problems are, 3D collision-avoidance, two-hand object manipulation, cooperative manipulation among several characters or robots and the combination of different behaviors. Our main contribution is the modeling of the automatic generation of cooperative manipulation motions. This model considers the above difficulties, all ...
This master thesis presents a new planning framework for multi-contact interaction of humanoid robot...
This paper presents an approach to automatically compute animations for virtual (human or robot) man...
[Received; accepted] Enabling a digital actor to move autonomously in a virtual environment is a cha...
The goal of this thesis is to develop motion planning algorithms for human-like figures that take in...
The goal of this thesis is to develop motion planning algorithms for human-like figures that take in...
The goal of this work is to develop motion planning algorithms for human-like figures taking into ac...
This thesis deals with the development and analysis of motion planning algorithms for high dimension...
This thesis deals with the development and study of algorithms for planning optimal motions for anth...
L'objet de cette thèse est le développement et l'étude des algorithmes de planification de mouvement...
Motion planning is a traditional field in robotics, but new problems are nevertheless incessantly ap...
L’apparition de robots de service de plus en plus complexes ouvre de nouvelles perspectives quant au...
The emergence of new more and more complex service robots opens new research fields on objet manipul...
The emergence of new more and more complex service robots opens new research fields on objet manipul...
Thanks to their human-like structure, humanoid robots have the potential for accomplishing complex t...
The number of humanoid robots has increased in recent years to be able to collaborate with humans or...
This master thesis presents a new planning framework for multi-contact interaction of humanoid robot...
This paper presents an approach to automatically compute animations for virtual (human or robot) man...
[Received; accepted] Enabling a digital actor to move autonomously in a virtual environment is a cha...
The goal of this thesis is to develop motion planning algorithms for human-like figures that take in...
The goal of this thesis is to develop motion planning algorithms for human-like figures that take in...
The goal of this work is to develop motion planning algorithms for human-like figures taking into ac...
This thesis deals with the development and analysis of motion planning algorithms for high dimension...
This thesis deals with the development and study of algorithms for planning optimal motions for anth...
L'objet de cette thèse est le développement et l'étude des algorithmes de planification de mouvement...
Motion planning is a traditional field in robotics, but new problems are nevertheless incessantly ap...
L’apparition de robots de service de plus en plus complexes ouvre de nouvelles perspectives quant au...
The emergence of new more and more complex service robots opens new research fields on objet manipul...
The emergence of new more and more complex service robots opens new research fields on objet manipul...
Thanks to their human-like structure, humanoid robots have the potential for accomplishing complex t...
The number of humanoid robots has increased in recent years to be able to collaborate with humans or...
This master thesis presents a new planning framework for multi-contact interaction of humanoid robot...
This paper presents an approach to automatically compute animations for virtual (human or robot) man...
[Received; accepted] Enabling a digital actor to move autonomously in a virtual environment is a cha...