The notion of visibility is central in computer graphics and computational geometry. A visibility computation amounts to determining the shape, or merely the existence of the set of segments in space linking two specified objects without crossing any other. We examine the problem of maintaining the visibility of a moving viewpoint with the aid of a complex describing all the visibility relationships in a scene, at once: the visibility complex. We take two different approaches to this problem. In one, we show how one can maintain the so-called visibility polyhedron of the moving point, in an exact fashion. We apply a variant of the algorithm to the construction of the visibility complex of a set of disjoint polytopes. The second approach is ...
of scenes of polygons and smooth objects In this paper we describe a unified data-structure, the 3D ...
International audienceVisibility problems are central to many computer graphics applications. The mo...
Visibility problems are central to many computer graphics applications. The most common examples inc...
International audienceThis paper proposes methods for efficient maintaining of the view around a poi...
The core part of computer programs such as visualization softwares, rendering engines or robotics pa...
The core part of computer programs such as visualization softwares, rendering engines or robotics pa...
AbstractEfficiently identifying polygons that are visible from a changing synthetic viewpoint is an ...
International audienceThe visibility complex is a data structure that encodes all visibility relatio...
1 Introduction Computations concerning visibility and the generation of shadows are important to obt...
International audienceThis paper proposes methods for efficient maintaining of the view around a poi...
International audienceMany problems in computer graphics and computer vision require accurate global...
The visibility graph is a fundamental geometric structure which is useful in many applications, incl...
International audienceIn this paper we describe a unified data-structure, the 3DVisibility Complex w...
Many problems in computer graphics and computer vision require accurate global visibility informatio...
Visibility problems are central to many computer graphics applications. The most common examples inc...
of scenes of polygons and smooth objects In this paper we describe a unified data-structure, the 3D ...
International audienceVisibility problems are central to many computer graphics applications. The mo...
Visibility problems are central to many computer graphics applications. The most common examples inc...
International audienceThis paper proposes methods for efficient maintaining of the view around a poi...
The core part of computer programs such as visualization softwares, rendering engines or robotics pa...
The core part of computer programs such as visualization softwares, rendering engines or robotics pa...
AbstractEfficiently identifying polygons that are visible from a changing synthetic viewpoint is an ...
International audienceThe visibility complex is a data structure that encodes all visibility relatio...
1 Introduction Computations concerning visibility and the generation of shadows are important to obt...
International audienceThis paper proposes methods for efficient maintaining of the view around a poi...
International audienceMany problems in computer graphics and computer vision require accurate global...
The visibility graph is a fundamental geometric structure which is useful in many applications, incl...
International audienceIn this paper we describe a unified data-structure, the 3DVisibility Complex w...
Many problems in computer graphics and computer vision require accurate global visibility informatio...
Visibility problems are central to many computer graphics applications. The most common examples inc...
of scenes of polygons and smooth objects In this paper we describe a unified data-structure, the 3D ...
International audienceVisibility problems are central to many computer graphics applications. The mo...
Visibility problems are central to many computer graphics applications. The most common examples inc...