Noting that representations belonging to the « graphic sphere » undergo a severe crisis whereas multimedia representations have become more and more powerful and widespread, noticing that realtime computing is emerging in the field of scenic arts, we have carried out our research for several years on the topic of the mediation of information and communication technologies for the design of live shows (theatre and opera, mainly), and their recreation by spectators. Our perspective is the design of computerized environments for artistic creation on stage and its reception, intended for three communities of users: work creators, performers on stage and the audience in a broad meaning.In the conducting of our research, we have explored three tr...
This thesis discusses the use of deep generative models for symbolic music generation. We will be fo...
International audienceThis article begins with some recent considerations about real-time music, ins...
This paper studies the added value of VR to the art of stage setting through examples and experiment...
This paper studies the added value of VR to the art of stage setting through examples and experiment...
This paper studies the added value of VR to the art of stage setting through examples and experiment...
When watching electronic music concerts, one can sometimes doubt the genuine contribution of the mus...
Cette thèse met en valeur la grande évolution de l’art de la mise en scène et étudie la relation déc...
Traditionally, theatre has consisted of performers on a stage telling a story to an audience against...
The contribution aims to report on the results of an experiment carried out at the Théâtre national ...
With works such as Kinoautomat by Radúz Činčera, SAM - Sound Activated Mobile by Edward Ihnatowicz, ...
With works such as Kinoautomat by Radúz Činčera, SAM - Sound Activated Mobile by Edward Ihnatowicz, ...
International audienceScénographia proposes a methodology through the realization of a virtual stage...
Mixed environments are devices, stagings, installations, which hybridize what is tangible and what i...
Mixed environments are devices, stagings, installations, which hybridize what is tangible and what i...
This article begins with some recent considerations about real-time music, inspired by the latest co...
This thesis discusses the use of deep generative models for symbolic music generation. We will be fo...
International audienceThis article begins with some recent considerations about real-time music, ins...
This paper studies the added value of VR to the art of stage setting through examples and experiment...
This paper studies the added value of VR to the art of stage setting through examples and experiment...
This paper studies the added value of VR to the art of stage setting through examples and experiment...
When watching electronic music concerts, one can sometimes doubt the genuine contribution of the mus...
Cette thèse met en valeur la grande évolution de l’art de la mise en scène et étudie la relation déc...
Traditionally, theatre has consisted of performers on a stage telling a story to an audience against...
The contribution aims to report on the results of an experiment carried out at the Théâtre national ...
With works such as Kinoautomat by Radúz Činčera, SAM - Sound Activated Mobile by Edward Ihnatowicz, ...
With works such as Kinoautomat by Radúz Činčera, SAM - Sound Activated Mobile by Edward Ihnatowicz, ...
International audienceScénographia proposes a methodology through the realization of a virtual stage...
Mixed environments are devices, stagings, installations, which hybridize what is tangible and what i...
Mixed environments are devices, stagings, installations, which hybridize what is tangible and what i...
This article begins with some recent considerations about real-time music, inspired by the latest co...
This thesis discusses the use of deep generative models for symbolic music generation. We will be fo...
International audienceThis article begins with some recent considerations about real-time music, ins...
This paper studies the added value of VR to the art of stage setting through examples and experiment...