This dissertation addresses the problem of run-time adaptation of user interfaces (UI) for ubiquitous computing (Ubicomp). In Ubicomp, user-interfaces have to be plastic: they must be able to adapt, or to be adapted, to the context of use while preserving their usability. The goal of this thesis is to understand the problem of UI plasticity at runtime and to explore UI plasticity from the software engineering perspective. This study shows that plastic interactive systems are dynamically reconfigurable distributed software built from heterogeneous software entities. We observe that the state of the art for adaptable-at- runtime interactive systems fails to provide solutions that cover the whole problem space of UI plasticity. Similarly, main...
La diversité des dispositifs et les exigences des utilisateurs en termes de disponibilité et de cont...
The increasing proliferation of computational devices has introduced the need for applications to ru...
Avec les évolutions technologiques, les contextes d'usage en termes d'utilisateur, de plateforme et ...
Cette thèse s'inscrit dans le domaine de l'interaction homme-machine (IHM) et s'intéresse à l'adapta...
This thesis contributes to the Software Engineering domain of Human Computer Interaction. It address...
This PhD thesis focuses on plasticity for Mixed Reality (MR) User interfaces, which includesVirtual ...
This PhD thesis focuses on plasticity for Mixed Reality (MR) User interfaces, which includes Virtual...
The increasing diversity of devices and services makes the engineering of user interfaces (UI) more ...
Research contributes to the engineering of Human Computer Interaction. It deals with the plasticity ...
International audienceThe adaptation of user interfaces (UI) is a problem that simultaneously demand...
National audienceIn Human-Computer Interaction, plasticity refers to the capacity of User Interfaces...
Doors to new prospects of using interactive systems have been opened, thanks to the evolution on all...
This paper introduces the notion of plasticity, a new property of interactive systems that denotes a...
La thèse s'inscrit dans le domaine de l'ingénierie de l'interaction Homme-Machine. Elle porte sur la...
The rapid development of information and communication technologies is opening a large variety of ne...
La diversité des dispositifs et les exigences des utilisateurs en termes de disponibilité et de cont...
The increasing proliferation of computational devices has introduced the need for applications to ru...
Avec les évolutions technologiques, les contextes d'usage en termes d'utilisateur, de plateforme et ...
Cette thèse s'inscrit dans le domaine de l'interaction homme-machine (IHM) et s'intéresse à l'adapta...
This thesis contributes to the Software Engineering domain of Human Computer Interaction. It address...
This PhD thesis focuses on plasticity for Mixed Reality (MR) User interfaces, which includesVirtual ...
This PhD thesis focuses on plasticity for Mixed Reality (MR) User interfaces, which includes Virtual...
The increasing diversity of devices and services makes the engineering of user interfaces (UI) more ...
Research contributes to the engineering of Human Computer Interaction. It deals with the plasticity ...
International audienceThe adaptation of user interfaces (UI) is a problem that simultaneously demand...
National audienceIn Human-Computer Interaction, plasticity refers to the capacity of User Interfaces...
Doors to new prospects of using interactive systems have been opened, thanks to the evolution on all...
This paper introduces the notion of plasticity, a new property of interactive systems that denotes a...
La thèse s'inscrit dans le domaine de l'ingénierie de l'interaction Homme-Machine. Elle porte sur la...
The rapid development of information and communication technologies is opening a large variety of ne...
La diversité des dispositifs et les exigences des utilisateurs en termes de disponibilité et de cont...
The increasing proliferation of computational devices has introduced the need for applications to ru...
Avec les évolutions technologiques, les contextes d'usage en termes d'utilisateur, de plateforme et ...