This thesis examines the context of use of mobile multimedia handheld guides and applications as an alternative interpretation medium in the museum environment. Its main research hypothesis is that the use of mobile Augmented Reality (AR) technologies and the AR metaphor as a principal component for the conceptual and interaction design of mobile museum guide applications could greatly facilitate interaction and navigation, both in the mobile multimedia application and in the sensitive museum ecology. After examining the context of use of mobile multimedia museum guides, proposing a set of classification criteria, redefining the notion of interactivity in the specified research context and examining how AR technologies can shape already exi...
International audienceThis article presents the design and implementationof a handheld Augmented Rea...
In this article we discuss potential scenarios of use for mobile media in museums and the challenges...
Given the special characteristics of mobile technologies, museums and cultural heritage sites have s...
This thesis examines the context of use of mobile multimedia handheld guides and applications as an ...
Can Augmented Reality (AR) techniques inform the design and implementation of a mobile multimedia gu...
Can Augmented Reality (AR) techniques inform the design and implementation of a mobile multimedia gu...
International audienceAugmented Reality (AR), a computer science field considered by many as a subfi...
Augmented Reality (AR), a computer science field considered by many as a subfield of the broader con...
This article presents the design and implementation of a handheld Augmented Reality (AR) system call...
In the last ten years, mobile technologies have become more and more important not just in our every...
The research focuses on visitors’ experience via Mobile Augmented Reality (MAR) approach exhibition...
This paper explores the User Experience (UX) of Augmented Reality applications in museums. UX as a c...
This paper explores the User Experience (UX) of Augmented Reality applications in museums. UX as a c...
Museum mobile applications usually aim at enhancing the visitors' experience, but a poor application...
This thesis presents four case studies from the Finnish museum sector that are using mobile technolo...
International audienceThis article presents the design and implementationof a handheld Augmented Rea...
In this article we discuss potential scenarios of use for mobile media in museums and the challenges...
Given the special characteristics of mobile technologies, museums and cultural heritage sites have s...
This thesis examines the context of use of mobile multimedia handheld guides and applications as an ...
Can Augmented Reality (AR) techniques inform the design and implementation of a mobile multimedia gu...
Can Augmented Reality (AR) techniques inform the design and implementation of a mobile multimedia gu...
International audienceAugmented Reality (AR), a computer science field considered by many as a subfi...
Augmented Reality (AR), a computer science field considered by many as a subfield of the broader con...
This article presents the design and implementation of a handheld Augmented Reality (AR) system call...
In the last ten years, mobile technologies have become more and more important not just in our every...
The research focuses on visitors’ experience via Mobile Augmented Reality (MAR) approach exhibition...
This paper explores the User Experience (UX) of Augmented Reality applications in museums. UX as a c...
This paper explores the User Experience (UX) of Augmented Reality applications in museums. UX as a c...
Museum mobile applications usually aim at enhancing the visitors' experience, but a poor application...
This thesis presents four case studies from the Finnish museum sector that are using mobile technolo...
International audienceThis article presents the design and implementationof a handheld Augmented Rea...
In this article we discuss potential scenarios of use for mobile media in museums and the challenges...
Given the special characteristics of mobile technologies, museums and cultural heritage sites have s...