The purpose of this thesis is to propose and evaluate a markerless system for capturing hand movements in real time to allow 3D interactions in virtual environment (VE). Tools such as keyboard and mouse are not enough for interacting in 3D VE; current motion capture systems are expensive and require wearing equipments. Systems based on cameras and image processing partially fill these gaps, but do not yet allow an accurate, efficient and real-time 3D motion capture. Our system provides a solution to this problem with a 3D camera. We have implemented modalities that allow a more natural interaction with objects and VE. The goal of our system is to obtain performances at least equal to those of common tools in virtual reality while providing ...
Virtual reality is a technology with applications in numerous fields (medical, automotive, etc.). Th...
This paper describes our ongoing research work on deviceless interaction using hand gesture recognit...
We present an empirical study on direct selection tasks in virtual environment (VE). The aim is to a...
The purpose of this thesis is to propose and evaluate a markerless system for capturing hand movemen...
The purpose of this thesis is to propose and evaluate a markerless system for capturing hand movemen...
Le but de cette thèse est de proposer et d'évaluer un système transparent de capture de mouvements d...
This paper aims to propose and evaluate a markerless solution for capturing hand movements in real t...
This paper aims to propose and evaluate a markerless solution for capturing hand movements in real t...
This paper aims to propose and evaluate a markerless solution for capturing hand movements in real t...
Le but de cette thèse est de proposer et d'évaluer un système transparent de capture de mouvements d...
We present an empirical study on direct selection tasks in virtual environment (VE). The aim is to a...
We present an empirical study on direct selection tasks in virtual environment (VE). The aim is to a...
We present an empirical study on direct selection tasks in virtual environment (VE). The aim is to a...
Immersion is one of the most important issues, when talking about virtual and augmented reality. Act...
Virtual reality is a technology with applications in numerous fields (medical, automotive, etc.). Th...
Virtual reality is a technology with applications in numerous fields (medical, automotive, etc.). Th...
This paper describes our ongoing research work on deviceless interaction using hand gesture recognit...
We present an empirical study on direct selection tasks in virtual environment (VE). The aim is to a...
The purpose of this thesis is to propose and evaluate a markerless system for capturing hand movemen...
The purpose of this thesis is to propose and evaluate a markerless system for capturing hand movemen...
Le but de cette thèse est de proposer et d'évaluer un système transparent de capture de mouvements d...
This paper aims to propose and evaluate a markerless solution for capturing hand movements in real t...
This paper aims to propose and evaluate a markerless solution for capturing hand movements in real t...
This paper aims to propose and evaluate a markerless solution for capturing hand movements in real t...
Le but de cette thèse est de proposer et d'évaluer un système transparent de capture de mouvements d...
We present an empirical study on direct selection tasks in virtual environment (VE). The aim is to a...
We present an empirical study on direct selection tasks in virtual environment (VE). The aim is to a...
We present an empirical study on direct selection tasks in virtual environment (VE). The aim is to a...
Immersion is one of the most important issues, when talking about virtual and augmented reality. Act...
Virtual reality is a technology with applications in numerous fields (medical, automotive, etc.). Th...
Virtual reality is a technology with applications in numerous fields (medical, automotive, etc.). Th...
This paper describes our ongoing research work on deviceless interaction using hand gesture recognit...
We present an empirical study on direct selection tasks in virtual environment (VE). The aim is to a...