This work aims at providing some cues in order to address the essential requirements about the design of 3D Collaborative Virtual Environments (CVE). We have identified six essential topics that must be addressed when designing a CVE. For each of them, we present a state of the art about the solutions that can address this topic, then we show our own contributions: how we improve existing solutions and what are our new propositions. 1 - Choosing a model for the distribution of a CVE We need a distribution model to distribute as efficiently as possible the content of a CVE among all the nodes involved in its execution, including the machines of the distant users. Our proposition is to allow CVE designers to mix in a same CVE the three main d...
International audienceMost Virtual Reality (VR) systems must consider the users' physical environmen...
International audienceIn this paper, software architecture model “MVC-3DC” for Collaborative Augment...
International audienceRecent advances in both Virtual Reality (VR) systems and Computer-Supported Co...
This work aims at providing some cues in order to address the essential requirements about the desig...
International audienceWe propose PAC-C3D as a new software model for 3D Collaborative Virtual Enviro...
Collaborative Virtual Environments (CVEs) are complex environments where multiple users share the sa...
A Collaborative Virtual Environment (CVE) is a computer-based virtual space that supports collaborat...
Virtual reality toolkits and systems for computer supported cooperative work are often treated separ...
A Collaborative Virtual Environment, CVE, is a computer-based virtual space that supports collaborat...
A Collaborative Virtual Environment, CVE, is a computer-based virtual space that supports collaborat...
In recent years, the hardware technology, high bandwidth network and 3D graphics systems have brough...
Our world is now entering an age where our current understanding of telecommunications and graphics ...
Technical reportCollaborative Virtual Environments (CVEs) are distributed virtual reality systems th...
This paper describes a proposed framework for a collaborative design in a virtual environment. The f...
Purpose – Collaborative Virtual Environments (CVEs) are computer-based 3D virtual worlds where users...
International audienceMost Virtual Reality (VR) systems must consider the users' physical environmen...
International audienceIn this paper, software architecture model “MVC-3DC” for Collaborative Augment...
International audienceRecent advances in both Virtual Reality (VR) systems and Computer-Supported Co...
This work aims at providing some cues in order to address the essential requirements about the desig...
International audienceWe propose PAC-C3D as a new software model for 3D Collaborative Virtual Enviro...
Collaborative Virtual Environments (CVEs) are complex environments where multiple users share the sa...
A Collaborative Virtual Environment (CVE) is a computer-based virtual space that supports collaborat...
Virtual reality toolkits and systems for computer supported cooperative work are often treated separ...
A Collaborative Virtual Environment, CVE, is a computer-based virtual space that supports collaborat...
A Collaborative Virtual Environment, CVE, is a computer-based virtual space that supports collaborat...
In recent years, the hardware technology, high bandwidth network and 3D graphics systems have brough...
Our world is now entering an age where our current understanding of telecommunications and graphics ...
Technical reportCollaborative Virtual Environments (CVEs) are distributed virtual reality systems th...
This paper describes a proposed framework for a collaborative design in a virtual environment. The f...
Purpose – Collaborative Virtual Environments (CVEs) are computer-based 3D virtual worlds where users...
International audienceMost Virtual Reality (VR) systems must consider the users' physical environmen...
International audienceIn this paper, software architecture model “MVC-3DC” for Collaborative Augment...
International audienceRecent advances in both Virtual Reality (VR) systems and Computer-Supported Co...