A great challenge for interactive virtual characters is to be able to interact with human operators by performing tasks in physics-based virtual environments. This dissertation is particularly interested in the interaction with operators who are slightly immersed, that is to say, with operators having the minimum equipment necessary for the interaction, for example, a simple motion capture of the hands. This involves endowing the virtual character with the ability to adjust its postures autonomously, and to accomplish tasks required by operators in real time by trying to follow their motions as best as it can, while autonomously handling multiple constraints due to interactions with virtual environments. In this dissertation, we present an ...
Virtual reality (VR) is evolving and being used in industrial simulations but the possibility to tou...
International audienceThe work presented here is aimed at introducing a virtual human controller in ...
The use of virtual characters in physics-based simulations has applications that range from biomecha...
With the growing complexity of virtual environments comes the need to provide virtual characters wit...
Avec la complexité croissante des environnements virtuels apparaît le besoin de doter les personnage...
Cette thèse traite de l’animation de personnages virtuels composés de corps rigides reliés par des a...
International audienceThe paper proposes a new methodology to interactively simulate grasping of vir...
Digital human characters are a mainstay of video games, film, and interactive computer graphics appl...
In the framework of virtual prototyping, a virtual human is a useful tool to evaluate what one can r...
Directly using our hands to explore virtual environments and interact with their contents produces a...
This thesis deals with the animation of virtual characters composed of rigid bodies linked by joints...
A haptic interface is developed to provide the force feedback in human-scale virtual environments. T...
In Virtual Reality (VR), the haptic sense increases the immersion of users in a Virtual Environment ...
International audienceIn the industry, ergonomics evaluation is a major means of preventing work rel...
Virtual reality (VR) is evolving and being used in industrial simulations but the possibility to tou...
International audienceThe work presented here is aimed at introducing a virtual human controller in ...
The use of virtual characters in physics-based simulations has applications that range from biomecha...
With the growing complexity of virtual environments comes the need to provide virtual characters wit...
Avec la complexité croissante des environnements virtuels apparaît le besoin de doter les personnage...
Cette thèse traite de l’animation de personnages virtuels composés de corps rigides reliés par des a...
International audienceThe paper proposes a new methodology to interactively simulate grasping of vir...
Digital human characters are a mainstay of video games, film, and interactive computer graphics appl...
In the framework of virtual prototyping, a virtual human is a useful tool to evaluate what one can r...
Directly using our hands to explore virtual environments and interact with their contents produces a...
This thesis deals with the animation of virtual characters composed of rigid bodies linked by joints...
A haptic interface is developed to provide the force feedback in human-scale virtual environments. T...
In Virtual Reality (VR), the haptic sense increases the immersion of users in a Virtual Environment ...
International audienceIn the industry, ergonomics evaluation is a major means of preventing work rel...
Virtual reality (VR) is evolving and being used in industrial simulations but the possibility to tou...
International audienceThe work presented here is aimed at introducing a virtual human controller in ...
The use of virtual characters in physics-based simulations has applications that range from biomecha...