The dynamic of the gesture isn't used a lot in the domain of human-computer interaction, while it can help to define some simple heuristics to analyse the intents of the users. Its first use is related to the transfer function of isotonic devices. Those functions establish a relationship between the gesture of the user, done in the motor space with the pointing device (i.e. a mouse), and the movement of the pointer in the visual space. The transfer functions used by the modern operating systems are still not well known, even if some studies has shown they have an impact on user's performances. To characterize those functions, we have developed an electronic device which simulates a real mouse, and that can obtain the transfer functions of a...
Le but des applications visées par l’interaction homme-système est de parvenir à une interaction nat...
The gestures "pointing" and "waving" are investigated with regard to their characteristic properties...
Pointing to/ Selecting targets is an elementary task universally present in graphical user interface...
La dynamique du geste reste peu exploitée dans le domaine de l’interaction hommemachinealors qu’elle...
This thesis lies in the field of gesture recognition in the context of Human Computer Interaction (H...
The enhancement of computer tools becomes more dependent on the improvement and development of new h...
In this thesis, we propose and evaluate new gestural interfaces for 3DUI. This work is motivated by ...
The thesis studies gesture in the context of Human-Computer interaction. It aims at creating new int...
The objective of this work is to study the contribution of force feedback to human-computer interact...
Despite the advances made in the fields of existing objects capture and of procedural generation, cr...
Desktop and laptop personal computers enable knowledge work and creative activities by supporting di...
International audienceRecent technological advancements in augmented and mixed reality devices opene...
Multi-touch gesture interactions and deformable geometry for 3D edition on touch screen: Despite the...
Pointing at a target is the most fundamental and frequent task in graphical user interfaces (GUIs). ...
Physical interactions involve highly dexterous movements and exchanges of diverse information. Numer...
Le but des applications visées par l’interaction homme-système est de parvenir à une interaction nat...
The gestures "pointing" and "waving" are investigated with regard to their characteristic properties...
Pointing to/ Selecting targets is an elementary task universally present in graphical user interface...
La dynamique du geste reste peu exploitée dans le domaine de l’interaction hommemachinealors qu’elle...
This thesis lies in the field of gesture recognition in the context of Human Computer Interaction (H...
The enhancement of computer tools becomes more dependent on the improvement and development of new h...
In this thesis, we propose and evaluate new gestural interfaces for 3DUI. This work is motivated by ...
The thesis studies gesture in the context of Human-Computer interaction. It aims at creating new int...
The objective of this work is to study the contribution of force feedback to human-computer interact...
Despite the advances made in the fields of existing objects capture and of procedural generation, cr...
Desktop and laptop personal computers enable knowledge work and creative activities by supporting di...
International audienceRecent technological advancements in augmented and mixed reality devices opene...
Multi-touch gesture interactions and deformable geometry for 3D edition on touch screen: Despite the...
Pointing at a target is the most fundamental and frequent task in graphical user interfaces (GUIs). ...
Physical interactions involve highly dexterous movements and exchanges of diverse information. Numer...
Le but des applications visées par l’interaction homme-système est de parvenir à une interaction nat...
The gestures "pointing" and "waving" are investigated with regard to their characteristic properties...
Pointing to/ Selecting targets is an elementary task universally present in graphical user interface...