A Learning game is a declension of the serious game concept dedicated to the learning activity. A Learning game is based on a scenario and immersion of the learners with use of game mechanics on problem based simulation. The gamification concept is the use of game elements in a non-playful activity with as impact attention, motivation and engagement. However, some research feedback explains that too much artificiality on learning activity caused by a lack of contextualization of the activity on the professional environment. We propose to use Mixed Reality and Collaborative Supported Computer Work as technological solution to support situated and collaborative situation in aim to enhance pedagogical strategy and allow a better learning. We c...
The use of the game for learning is not a new idea. However, the study of educational purpose games ...
This document presents a summary of my research during the last decade. All these works have one com...
Cette thèse s'inscrit dans le domaine de l'ingénierie des Environnements Virtuels pour l’Apprentissa...
A Learning game is a declension of the serious game concept dedicated to the learning activity. A Le...
Game-based learning is one efficient pedagogical concept that uses game principles to incite learner...
Mixed Reality Learning Games (MRLG) are digital environments which combine game-based learning and m...
International audienceLearning Games are mainly based on scenarios involving artificial situations i...
Serious games have become increasingly important as education and training tools. Virtual Reality an...
Les Learning Games sont des environnements d’apprentissage, souvent informatisés, qui utilisent des ...
Serious Games are computer games that are designed for a primary purpose other than pure entertainme...
Game-based learning is one of the most widespread approaches in educational and training processes. ...
Game-based learning is one efficient pedagogical concept that uses game principles to incite learner...
Our research focuses on context-awareness in the field of Technology Enhanced Learning (TEL). The is...
This thesis is in the field of the virtual environments for human learning. Digital Epistemic Games ...
National audienceNew technologies, such as the mixed reality, come to enrich the perspectives offere...
The use of the game for learning is not a new idea. However, the study of educational purpose games ...
This document presents a summary of my research during the last decade. All these works have one com...
Cette thèse s'inscrit dans le domaine de l'ingénierie des Environnements Virtuels pour l’Apprentissa...
A Learning game is a declension of the serious game concept dedicated to the learning activity. A Le...
Game-based learning is one efficient pedagogical concept that uses game principles to incite learner...
Mixed Reality Learning Games (MRLG) are digital environments which combine game-based learning and m...
International audienceLearning Games are mainly based on scenarios involving artificial situations i...
Serious games have become increasingly important as education and training tools. Virtual Reality an...
Les Learning Games sont des environnements d’apprentissage, souvent informatisés, qui utilisent des ...
Serious Games are computer games that are designed for a primary purpose other than pure entertainme...
Game-based learning is one of the most widespread approaches in educational and training processes. ...
Game-based learning is one efficient pedagogical concept that uses game principles to incite learner...
Our research focuses on context-awareness in the field of Technology Enhanced Learning (TEL). The is...
This thesis is in the field of the virtual environments for human learning. Digital Epistemic Games ...
National audienceNew technologies, such as the mixed reality, come to enrich the perspectives offere...
The use of the game for learning is not a new idea. However, the study of educational purpose games ...
This document presents a summary of my research during the last decade. All these works have one com...
Cette thèse s'inscrit dans le domaine de l'ingénierie des Environnements Virtuels pour l’Apprentissa...