The fields of virtual reality and video games summon the emotional issues in their respective goals of presence and flow area. However the question of methodologies for inducing emotions in virtual environments in these mediums has not yet been widely questioned. After defining what emotions are in the philosophical, as in psychologist and physiologist literature, we seek to show existing links between emotion and states of presence in virtual reality and flow zone in video games. We show how the level of knowledge of the mediums may influence susceptibility to induction of emotions in virtual environments. Then we define a way of inducing emotions based on an iterative level management challenge in relation to the skill level.We validated ...
Affective symbiosis for human-computer interaction refers to the dynamic relationship between the us...
Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective da...
Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective da...
The fields of virtual reality and video games summon the emotional issues in their respective goals ...
The fields of virtual reality and video games summon the emotional issues in their respective goals ...
The fields of virtual reality and video games summon the emotional issues in their respective goals ...
Les domaines de la réalité virtuelle et du jeu vidéo convoquent les problématiques émotionnelles dan...
Les domaines de la réalité virtuelle et du jeu vidéo convoquent les problématiques émotionnelles dan...
Virtual environments (VEs) can evoke and support emotions, as experienced when playing emotionally a...
Many studies showed the ability of movies and imagery techniques to elicit emotions. Nevertheless, i...
Virtual environments (VEs) can evoke and support emotions, as experienced when playing emotionally a...
Many studies showed the ability of movies and imagery techniques to elicit emotions. Nevertheless, ...
Classifying the many types of video games is difficult, as their genres and supports are different, ...
Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective da...
Classifying the many types of video games is difficult, as their genres and supports are different, ...
Affective symbiosis for human-computer interaction refers to the dynamic relationship between the us...
Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective da...
Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective da...
The fields of virtual reality and video games summon the emotional issues in their respective goals ...
The fields of virtual reality and video games summon the emotional issues in their respective goals ...
The fields of virtual reality and video games summon the emotional issues in their respective goals ...
Les domaines de la réalité virtuelle et du jeu vidéo convoquent les problématiques émotionnelles dan...
Les domaines de la réalité virtuelle et du jeu vidéo convoquent les problématiques émotionnelles dan...
Virtual environments (VEs) can evoke and support emotions, as experienced when playing emotionally a...
Many studies showed the ability of movies and imagery techniques to elicit emotions. Nevertheless, i...
Virtual environments (VEs) can evoke and support emotions, as experienced when playing emotionally a...
Many studies showed the ability of movies and imagery techniques to elicit emotions. Nevertheless, ...
Classifying the many types of video games is difficult, as their genres and supports are different, ...
Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective da...
Classifying the many types of video games is difficult, as their genres and supports are different, ...
Affective symbiosis for human-computer interaction refers to the dynamic relationship between the us...
Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective da...
Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective da...