Crowd simulation models usually aim at producing visually credible crowds with the intent of giving life to virtual environments. Our work focusses on generating statistically consistent behaviours that can be used to pilot crowd simulation models over long periods of time, up to multiple days. In real crowds, people's behaviours mainly depend on the activities they intend to perform. The way this activity is scheduled rely on the close interaction between the environment, space and time constraints associated with the activity and personal characteristics of individuals. Compared to the state of the art, our model better handle this interaction. Our main contributions lie in the domain of activity scheduling and path planning. First, we pr...
Simulation constitutes a major approach for the conception, development, analysis and evolution of u...
Interactive virtual environments pose a wide variety of challenges for intelligent agents, especiall...
Virtual environments have gained in importance in many aspects of the world we live in today. Immers...
Crowd simulation models usually aim at producing visually credible crowds with the intent of giving ...
Crowd simulation, through the generation of realistic pedestrian ows and densities, has a great pote...
International audienceWhen navigating in a city, daily activities organisation is strongly interrela...
Behavioral simulation consists to simulate and animate virtual environments populated by virtual hum...
In this paper, we present a contribution to time and space management in reactive simulations, espec...
The goal of this thesis has been to improve crowd simulation for complex situations. Especially, we ...
The real-time simulation of human crowds has many applications. In a typical crowd simulation, each ...
The paper will cover the issues of Collective Behavior in complex and critical event in Virtual Envi...
Living beings are characterized by their relationship with their environment. They can perceive, act...
Agent-based simulation is widely used to simulate pedestrian crowd behavior. These simulations typic...
Path planning and crowd simulation are important computational tasks in computer games and applicati...
Simulation constitutes a major approach for the conception, development, analysis and evolution of u...
Interactive virtual environments pose a wide variety of challenges for intelligent agents, especiall...
Virtual environments have gained in importance in many aspects of the world we live in today. Immers...
Crowd simulation models usually aim at producing visually credible crowds with the intent of giving ...
Crowd simulation, through the generation of realistic pedestrian ows and densities, has a great pote...
International audienceWhen navigating in a city, daily activities organisation is strongly interrela...
Behavioral simulation consists to simulate and animate virtual environments populated by virtual hum...
In this paper, we present a contribution to time and space management in reactive simulations, espec...
The goal of this thesis has been to improve crowd simulation for complex situations. Especially, we ...
The real-time simulation of human crowds has many applications. In a typical crowd simulation, each ...
The paper will cover the issues of Collective Behavior in complex and critical event in Virtual Envi...
Living beings are characterized by their relationship with their environment. They can perceive, act...
Agent-based simulation is widely used to simulate pedestrian crowd behavior. These simulations typic...
Path planning and crowd simulation are important computational tasks in computer games and applicati...
Simulation constitutes a major approach for the conception, development, analysis and evolution of u...
Interactive virtual environments pose a wide variety of challenges for intelligent agents, especiall...
Virtual environments have gained in importance in many aspects of the world we live in today. Immers...